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WIMMD: Nostromo N52

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WIMMD: A little micro feature on the the buttons we press and joysticks we waggle!

Recently I was rummaging around in my computer detritus box. A box which contains, SD card adapters, proprietary USB cables for devices I have long since lost, devices which have long lost proprietary usb cables, external dvd drives, scratched DVDs with ancient Linux distros etc etc and Controllers, I have collected quite a few, and I'd like to share a few of my favourites.


With the advent of the WoW Classic release (ed: Dude that was half a year ago?!!) I decided to dust off an old PC controller from the late 2000s the Belkin Nostromo N52. I initially briefly mentioned this over a decade ago when I had a sour rant about Steelseries' crappy WoW mouse. Now I know it looks like an abomination of a peripheral, akin to that of the weird human/alien hybrid in Alien Resurrection:
Except rather than Ripley/Alien it was a genetic material threeway with a mouse, joypad and a keyboard. So what the fuck made me buy this atrocity? Well actually several things, WoW was definitely the forefront of these reasons, but mostly I was intrigued as, despite being a keen PC gamer...

...I am not a huge fan of the "Keyboard and mouse" combo... 

Dun dun dun! Hot take! Typing on a keyboard is for typing words and I do not find typ-a-typing particularly comfy or nice for gaming. Yeah, yeah I heard all the arguments, better accuracy or fidelity and all that stuff when you initiate that (r)age old argument of mouse and keyboard over joypads. But as a sofa PC gamer, ultimately I'm always gonna be in favor of controllers over sporting a keyboard on my lap. This is supposed to be used with your left hand, with your mouse in your right.

The one amazing feature of the N52 is all that thumb action, swapping WASD for a D-Pad and placing 2 trigger buttons in there, for a finger that is typically used to just press space bar! The rest is pretty self-explanatory, a second mouse wheel and all those keys are fully programmable, Autofire Modifiers all that lot!

Surprisingly for a product this old, all the software is still readily available, and even more surprisingly just works out the box. I had briefly thought I would just have to buy a new one of these...


... In the form of the Razer Orbweaver, which is a flashy £100  price tag, led lit, duplicate of the one I bought 10 years ago for 20 quid! So it seems these bad boys still exist in some form.

Quite honestly this is a great peripheral, offering instant accessibility loads more functionality and comfort than a PC keyboard. That being said, not a necessary peripheral at all, especially since you will likely be using it next to a Keyboard, but you know... Macros and stuff.

Love and Spam "1"

Richie





Level 60: The Road Ahead

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So WoW Classic came out ages ago, and I have finally reached the pinnacle of lvl 60, which is less of a pinnacle than a plateau before you continue to hike up that mountain.



Having debated what I wanna do at 60 with my little Paladin I have decided I would like to get into at least a couple of raids and have been doing my attunements. As well as this I have been picking up that all important gear! But as a Paladin I have many options open to me, the go to is healing, but you can also Tank, or create soloing builds, or even RET-LOL, I have decided to take this further and dive into a niche retadin build! The Spelladin

What is a Spelladin?
Spelladin is essentially a ret-pala, with very similar talent setup, however rather than using Seal of Casino, it uses Seal of Righteousness and is with buffed spell power. The benefit thereof is that SoR is straight damage applied to every hit, and SoR is boosted by spellpower. As such the difference between Ret and Spelladin is Gear/enchants! Focusing less on (but not ignoring) Attack power/Crit and focussing more on +Spell Damage. But also as the core of this build is to hit lots very quickly with lots of SoR boosted damage, weapon choice comes into play, fast weapon-speed/procy 2-handers or multi-hit 1-handers (Flurry axe/Ironfoe) are the friends of the spelladin. That all being said ultimately the Spelladin, like the other red-headed-stepchild-spec (feral-kitty) will be using Manual Crowd Pummeler on bosses.

Why Spelladin?
It's a meme-memespec, competing less with the warriors, but more with casters for certain fingers/trinkets/cloaks, but also picking up some of those weird pieces of gear (+Spelldamage plate or shammy mail) that usually just get sharded.
It gets some good potential synergy for hybridization, all spellpower benefits healing and holy damage for threat in tanking.
Its fine out in the wild for soloing, yes there is a little squishyness from some of the non-plate gear, however the honour PvP sets offer +Spelldamage and can give the Pala some scarydamage with multi hits and a Judgement of Righteousness/Command!
Primarily though it's the spec that most utilizes the ever-fapped-over, Tier 2 Judgement set; it’s the pala RP spec, making it BiS even into Naxx. And Importantly in a correct group setup can outperform classic Ret builds.

Why not Spelladin?

  • Number 1 - Cost! The consumes list for the spelladin is pretty expensive, counterweights on MCPs, Shadow oil, Chilli, Elixirs, squid, ROIDS the list is pretty big. Not all necessary but to really try hard for one raid can net a pretty depressing hole in the wallet.
  • Number 2 - Debuffs, Two great debuffs for the spelladin is Judgement of the Crusader boosting all that holy damage even more, and Judgment of Wisdom, which can essentially almost completely removes Mana requirements and gives big meaty Concecrations (another debuff) Why is this a pain? There are only 16 debuff slots on bosses, and shot of a memespec smite/holy damage Priest nobody will benefit from JoTC other than you. JoW offers some viability for wanding/hunters. 
  • Number 3 - Casters hate you, I had this in a BRD group, to explain why I wanted to need on some spelldamage gloves. Not looking forward to that crimson felt hat moment….
  • Number 4 - The theory crafting… Oh man, downranking Conc and SoR has sweetspots depending on your +spelldamage: New bit of gear? Back to the spreadsheets!

Love and Gibberish,

Richie X

I'm a cookie cutter in a cookie cutter world (of warcraft)...

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...is the name of the resource expensive youtube music video parody of Aqua's Barbie girl I would make if I had (in no particular order):
1. Time
2. Software
3. Skills
4. Talent
5. Personality

In it's stead I would like to offer another ham-fisted squat in the blogosphere:


Lvl 60 brings an odd responsibility, Maintaining and gearing yourself up to get "Best in Slot" or "BiS" pronounced "biss" which as an acronym is now noun, adjective, verb and expletive.


BiS is a concept whereby we (the WoW community) realized that the itemization and sets we were chasing back in the day were not optimal. It was generally believed that the tier sets were the best you could get, but that some of them were just shit. Now we know better, thanks to all the years, and all the private server time, for all sorts of reasons that there are more specific items that are more advantageous to chase. As there is a limited number of items in the game, the databases of all these items have done magic and weigh the stats up to be the best item in that slot, slot being the chest slot or the ring slot etc etc. There is a plethora of guides and sites out there that can reference this BiS data and you get to create your own unique snowflake cookie cutter min-maxed build of items to chase.

Reffing my image above I recently joined the green-dress-club, the meme of a paladin in a dress realized; wear the rare dress which has the StatZ on it, out perform your buddies dressed in the EPLIX. Which is great? I'm one step closer to the cookie cutter BiS list, so I can perform that bit more optimally in raids?
Just. Like. Everybody. Else.
Part of min-max culture that is Classic WoW is actually now just realizing that you are playing to reach 18ish items which will carry you through the Raid Tiers and even then a smattering of them will remain with you till the final parts of the game.
Is it fun? Do you get to "play" the game? Are you playing the game your way by seeking the same BiS items everyone else is?
Just doing the content over and over again to hope that that RNGesuz is watching over you?

After a lot of soul searching I have made my peace with this, I want to min-max, I want to be optimum in the group, I couldn't give a a monkies about whether this is meta or following the crowd or whatever...

...That being said! I am chasing my own "sub-plot" aside from being a healer for the guildies. I'm chasing my Ret spec, I spend my time on forums and discords with the theorycrafters checking the Retribution spec and it's different flavors. Squirreling away all the materials and items to craft my dream outfit gear for ret, and getting bits a pieces elsewhere to bolster my min-maxy meme spec :D

Love and BiS
Richaladin T. Paladin

It's A Great Time To Be A Pokémon Fan

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The World is an incredibly scary and unjust place at the minute and we've certainly found ourselves squandering our privilege by running to pastures digital to escape it all. Pokémon has been a staple franchise for us and arguably at the heart of the relationship of team TGAM and now feels like one of the best times to be a Pokémon player/fan. We're truly spoiled, despite what the very vocal minority has to say about the direction of the franchise. Here's a run down of just the last few months!


Pokémon Sword & Pokémon Shield
Despite being less than four months old it's been a whirlwind of events and activities that even daily checking of serebii.net has meant it's been difficult to keep up. Since launch we've been treated to a whole series of raid den events, we got shiny Magikarp galore to celebrate the new year, a trickle of new gigantamax forms in Snorlax and Toxtricity, crazy weather for the leap day, a steady flow of mystery gifts, two online international competitions, a few surprising treats with Pokémon Let's Go and Pokémon Quest compatibility, ongoing battle seasons, various older pokémon added into the game, movie tie-in events (see below), the expansions got announced with a bonus mini-episode and a new slowpoke form and a new mythical announced with Zarude. We've barely had time to settle in to 'end game' and all this activity keeps us logging in on the regular.


Pokémon Home
Despite a bumpy launch with a few remaining issues for a lot of players, Pokémon Home is the app we didn't know we needed. The next to pointless challenge rewards and the ability to easily spot the gaps in the pokédex have given us cause to do some last minute replaying of the DS and 3DS games (a post coming soon about this), we've got reason to care a bit more about Pokémon GO, the virtual console games and we've even gone back to Pokémon Let's Go more than once. Having the whole collection and the GTS on our phone has tapped into a part of us we didn't know we had. There have been a raft of gift Pokémon too including that gorgeous Magearna and functionality exists which looks like we may get a few more on the way soon.


Pokémon TCG
At the same time, the Pokémon TCG is in step with the games, so we're into the Sword and Shield block at the moment, with the second one on the way (after what feels like decades of Sun & Moon) and the cross promotions have even reached UK high streets and much to our surprise, stores were sort of aware that they were participating and even had promotional giveaways in stock (a few weeks after they were supposed to but, hey).


Mewtwo Strikes Back Evolution
Did the world need a CGI tweakmake of the first movie? Not really, but what could have just been a straight to Netflix film release saw tie-in events in Pokémon Sword, Pokémon Shield, Pokémon GO and Pokémon Masters. In Sword and Shield raid dens with the kanto starting lines appeared as well as tough as nails Mewtwo dens (we've beaten a few, please don't bring Tyrannitar). In a nice touch in Pokémon GO clones and armoured Mewtwo started popping up in raids along with increased spawns of pokémon starring in the film and yet more non-transferable be-hatted event pokémon to take up valuable space in our bag.

Mobile Games
Although we dropped off of both Pokémon Masters and Pokémon Rumble Rush both continue to see a solid programme of additional gatcha being added with some notional tie ins with what's going on elsewhere with the franchise.


Pokémon Esports
We feel like the esports side of things never receives as much attention as it's due. We're already seen Pokémon Sword & Pokémon Shield debut at Internationals, Pokkén Tournament DX is still in the mix (although official streams would lead you to think otherwise) and the TCG events continue. For the time being, the dynamax mechanic is even making it pleasing to watch the video game tournaments and, for the time being, breaking the dull switching meta that bored the hell out of the end of the Pokémon Ultra Sun & Pokémon Ultra Moon seasons. The last two weekends have had international and national events live streamed and made available through YouTube.


Pokémon: Twilight Wings
IF that wasn't enough there's also the multi-part anime short series Pokémon: Twilight Wings ever so slowly rolling out. The two episodes aired so far add some nice flavour to the Pokémon Sword & Pokémon Shield setting of the Galar region and some of the bit-part characters in the games.

Pokémon Day 2020
Lastly, there was a Google tie in to celebrate Pokémon Day. After a voting period, anyone could vote for their Pokémon of the Year. Of course the winning pokémon was completely unproblematic and not at all a protest vote or a comment on who is or isn't available in the current flagship game. There was also tie-in events with Pokémon GO.

So as you can see, now is the best time to have an unhealthy relationship with a mega-corporation destroying all and any free time that we have. The first of the expansions for sword and shield will be upon us in no time and what ever happened to Pokémon Sleep because that's at least 8 hours of the day we're not thinking about, trading, playing or watching pokémon. They're missing a trick!




OCD*, Pokémon Home and a Race Against Time

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Despite Pokémon Home's rough launch and mixed feature set, the launch of the app for mobile and game(?) for the Nintendo Switch now means we can view the fruits of our decades of monster collecting with the greates of ease and abandon. As soon as was feasible, launch week bugs be damned (don't save in Lumiose City), we shifted everything over to Home and basked in the glory of our work. It was complete. Or was it?

Nestled within the innocuous pokédex feature on Pokémon Home is a search filter for 'unregistered'. Out of curiosity we ran a few searches on pokémon, moves and abilities to see BLANK ENTRIES. On top of that, the mobile app has a series of challenges that award next to pointless stickers for your profile for completion. The challenges range from making specific 'theme' trades but also for registering pokémon from different games, from different regions and forms etc. To our further shock and horror. We didn't have them all(tm).

The Challenge
Determined to not pay for a Pokémon Bank subscription beyond what we had left on our sub plus the bonus 'month' for the release of the app. we had just under 30 days to mine the DS and 3DS games for everything we needed. The ensuing challenge forming some kind of unique meta-game gaming toeing the line between playing and frantically logging in and out of games, joylessly transferring bits of code from handheld to handheld, cart to cart and over the Internet. Here is the story of that challenge.

Forms
There are many Pokémon which have different forms or appearances for example, the humble meowth comes in three regional forms, the meowth we know and love from the Kanto region, the blue fat face from Alola and the weird viking thing from the Galar region. Additionally, there's a Gigantamax form, a giveaway in Pokémon Sword and Pokémon Shield. So in total there are five forms to register for meowth.  There's quite a few of the bastards and they can change with items, moves, on evolution or the specific game and locality that they were caught, evolved and hatched in. At the time of writing, there's 890 different species of Pokémon but a whopping 1250 different forms. We had a living pokédex (we owned one of every single species) but had been slightly remiss in making sure all the different forms were present and correct. After shifting over to Pokémon Home we had about 125 gaps. A hundred. and. twenty. five.

Now some of these were forms of Alcremie, the cream pokémon, which has 64 forms depending on how you 'decorate' it and the time of day you spin it around but there were other gaps and worryingly gaps from older games. This is when the fear started to creep in. Because we'd shifted everything over and it was now stuck in Home, getting forms from older games would just be a case of transferring them back or breeding them in game because THERE WAS NO WAY BACK and not all of the 890 species are currently transferable to Sword and Shield.

I'd resigned myself to the fact that I'd had to live with some blanks in the dex because there was no way of changing Hoopa into it's Unbound form or getting back the own tempo Rockruff that I'd evolved. Fortunately, after a bit of digging, and some help from Internet friends, I worked out that you didn't need to have those pokémon, merely connect a pokedex from Pokémon Alpha Sapphire, Pokémon Omega Ruby, Pokémon X, Pokémon Y, Pokémon Sun, Pokémon Moon, Pokémon Ultra Sun and Pokémon Ultra Moon that had the form registered to Pokémon Bank and then connect Pokémon Bank to Pokémon Home. Cue half an hour of extremely dull cartridge switching and voila!

This still left a few older game gaps of forms I'd never seen including several colours of Flabebe, Floette and Florges. Two colours of Minior. Partner Hat Pikachu, Two forms of the seasonally changing pokémon Sawsbuck and three sizes of Pumkaboo and Gourgeist.

The Missing 'Chu

Several boring hours in the flower fields on Pokémon Y later I had all the Flabebe, Floette and Florges colours I needed. I went back to Ultra Moon's Mount Hokulani to painstakingly hunt down those two Minior colours because you see you can't see the colour of the Minior whilst it is in Shield Up mode and they have a habit of self destructing unless you're prepared. Partner hat Pikachu had me stumped because I'd thought I'd meticulously got all seven different hats of this special event only Pikachu. Again, after some digging, I'd missed a QR code event, separate to the internet distributions of the six regional hats, originally distributed at film screenings for the seventh and final hatachu. FORTUNATELY, the QR code was still floating around online and thankfully hadn't expired. I won't lie reader I whooped. I whooped out load. One scan and a chat to a man surrounded by Pikachu later, I'd filled the blank. Sawsbuck, however, was another issue as they change form with the season and I was missing Summer and Spring forms. I jumped back to the DS's Pokémon Black to stock up on as many winter Sawsbuck as possible and then spent an evening with one eye on the GTS trading with others globally until I had the two I needed. Watching the live stock market in Sawsbuck on the GTS was fascinating as there was a glut of the northern and southern hemisphere winter and summer forms as each timezone came online with spring and autumn in short supply. Fortunately, Pumpkaboo and Gourgeist are in Sword and Shield so that's just some time I need to spend rounding up different sized pumpkin 'mon with super size being the rarest form.

Form hunting after some Alcremie spinning, Dex connecting and then down to the FINAL NINE.
Balls
Of the most trivial challenges in Pokémon Home are the ones for depositing pokémon caught in different pokéballs. Depending on the ball there's an award for depositing 5, 15 and 30 in each ball (1, 5 and 10 for the rare balls). Most of this triggered on initial transfer but I ended up with gaps for the higher number awards for fast ball, heavy ball, safari ball and sport ball? The first two were simple enough as you do get given a handful in Pokémon Sword & Pokémon Shield and more had been given away as mystery gifts (presumably anticipating this issue) and once used can then be proliferated through breeding. However, safari balls are only available from the safari zone in Pokémon Heart Gold, Pokémon Soul Silver, Pokémon Diamond Pokémon Pearl. Lastly, I had to look up Sports balls because I didn't even remember them. These are only used in the bug catching contests on Tuesdays, Thursdays and Saturdays in Pokémon Soul Silver. What's worse is, you can't manipulate the time on the DS as all time sensitive events freeze for a period afterwards meaning I only had a few days to remember to catch the bug hunt. Much safari zoning and one Tuesday prize winning Nincada later it was the fiddly transfer of pokémon from game to bank later and much breeding that ticked these off (if you need a sport ball pokémon, I have a few Nincada spare).

Abilities
Although I very much did set the arbitrary rules of this stupid challenge, I'm not really in control of what my mind will consider acceptable or not. Pokémon Home will let you see which moves and abilities you have registered but for unknown reasons the 65/707 missing moves doesn't bother me but the 12/258 abilities did. With a notebook and serebii.net open I worked out that I needed to find five specific pokémon from older games, the rest were findable in Pokémon Sword & Pokémon Shield and one, the ability Libero, is currently not available at all...

Through luck rather than judgement, these were the ones I'd not picked up!

They were in alphabetical order, galvanize, grass pelt, power of alchemy, protean and toxic boost. All of these are hidden abilities, meaning that they're not findable on pokémon during normal play but require some extra effort to get. Grass pelt is a hidden ability on Skiddo, the mount pokémon, ONLY available through Pokémon X/Y friend safari an all but defunct feature where connected friends in that generation would randomly generate a small park with 2-3 pokémon with their hidden ability. I checked my Friend Safari on the off chance I'd left the game with a Skiddo park and I hadn't. FORTUNATELY, whilst complaining about this to a pokémon pal, they did have one open so I hope to get one from them (phew). Power of alchemy required SOS battling grimer in Pokémon Ultra Sun with a Gardevoir with the Trace ability. Protean required Dexnaving around Route 118 on Pokémon Alpha Sapphire for a hidden ability Kecleon. The easiest way to get a toxic boost Zangoose was engaging in horde battles on Route 8 in Pokémon Y and KOing the Seviper before they take down the Zangoose sporting this ability. The last one to get is galvanize. A hidden ability only found on self-destructing geodudes in Pokémon Moon. Thanks to the Internet memory this has never been an easy task as it's impossible to stop them from self destructing whilst checking if they have the hidden ability. I've got 7 days left to try...

HOT OFF THE PRESS Three days of trying (not continuously you understand) and a few near misses, we got one!

NO MORE SOS BATTLES EVER PLZ

So there we have it. What a ridiculous thing to volunteer myself to under taking but I will say that chasing these all-but-arbitrary challenges and achievements has resulted in something of a victory lap tour around the older games and the events and mechanics that each introduced. I've got no doubt that the Galar expansions will bring new pokémon and abilities to track down but IF I get that geodude it'll be a satisfying way to say goodbye to the handheld pokémon generations and to round off the hundreds of hours of ""fun"" these games have given me.



* yes, yes, not proper OCD, headline innit.

What Have Pokémon Sword and Pokémon Shield Done For Rock Types?

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If you're one of the three bots that occasionally crawls past this website, you'll know that Team TGAM are huge Pokémon fans and this half of Team TGAM is a self styled rock type connoisseur. Now the dust has settled, well barely, following Pokémon Sword and Pokémon Shield's (SW/SH) launch it's a good time to look at what this game has done for rock type pokémon.


Sir Not Appearing In This Game

Well, making no bones about it, the decision to not include all of the known pokémon species from previous games in SW/SH has been pretty rough for the rocky bastards. Of the 62 rock type pokémon available in Pokémon Ultra Sun and Pokémon Ultra Moon, as measly 22 made it through the Thanos snap. That means, at the time of writing, there's no Geodude line, none of the 'true' fossils, Magcargo, Nosepass line, Aggron line, Relicanth, Regirock, Carbink, Diancie, Rockruff line, Minior or the two ultra beasts. Soooo not a great start. Teaser/trailer stuff for the expansion has shown that at least Aurorus, Regirock and some of the Rockruff lines will be returning which is interesting. Is it reasonable to assume that Aurorus' inclusion means that all the fossils will be back (including Omastar!!) or will they be roaming in the field (making shiny hunting that little bit easier). Only time will tell. Hopefully all the forms of Lycanroc will be back and undoubtedly one or two others will hopefully be reappeared in the expansions. For the time being though, two thirds of the old rock types are MIA.

Golden Oldies

Of the 20-odd that made the cut, it's not clear what the decision making process was. There's some love for genwun classics Onix and the Rhyhorn line, then the Generation 2 dross mon Shuckle, Corsola and Sudowoodo. Tyranitar's back to top tier in current competitive formats like it's 1999 again. Then there's geodude's exotic cousins the Roggenrola line, nobody's favourite Crustle and the abomination that is Barbaracle. Terrakion got added back too and who doesn't love a gruff emo rock dog? Weird choices throughout I think. Very much the rock type B sides. 

New Stone Faces

If the cut wasn't bad enough, there's only a stingy five new rock types, in line with Generation 7's contribution. In terms of type combinations, nothing new is added to the mix (rock/ghost and rock/normal are the two dual typings still not seen in games so far). Let's have a look at them in turn. 

Drednaw
Taking a leaf stone out of Magcargo's book, Drednaw only gains a rock typing in it's first stage evolution. Itttt's yet another water and rock type like Corsola, Relicanth, and the Carracosta line and reversy-percy rock and water types, Omastar, Kabutops and the Barbaracle lines. This typing combination brings a debilitating weakness to grass types. Seriously, opening a window on a high pollen count day runs the risk of OHKOing these rawter types. Flavour wise, it's yet another hero in a half shell pokémon, seemingly taking inspiration from snapping turtles. That's not all though, it comes with a Gigantamax form turning into a bigger spikier turtle and gains access to the unique move G-Max Stonesurge, a blast of water that lays stone traps. Absolutely useless for raiding and yet to see any use on the eSports stage. Stats-wise, there's some physical bulk there and decent HP but less than stellar special defense and speed LIKE ALMOST EVERY OTHER ROCK TYPE. I went through the game with one on my team and I liked the diverse movepool and the boost to bitey moves in the ability strong jaw. It also has access to so-so ability shell armour and weather-boosted swift swim. Thanks to the dynamax mechanic, it's extremely hard to control the weather with any consistency so even this ability can't be relied on to get Drednaw's skates on. 


Rolycoly, Carkol and Coalossal
I've got a lot of time for rock and fire type Coalossal, design wise. The first two stages are a lump of coal and a minecart full of coal and the last stage is a rocky burning furnace. Alongside Galar Weezing and Cursola it's part of stable of industrial revolution and climate change themed pokémon, paying homage to how the UK totally fucked it's environment back in the 19th Century and then spread those tools across the world. I also use a flame body Carkol to hatch eggs quicker and really like the idea of bombing around with a stack of eggs precariously bobbling around in this pram from hell. It also has some ace flavour moves in the move tar shot which makes target pokémon weak to fire moves and one use only burn up which makes Coalossal lose it's fire typing making it a little less frail to water moves. The idea of these moves is nice but it's a generous opponent who gives you time to set either of these up. It's a bulky pokémon for sure, but slow. Also comes with a full-on Mordor inspired gigantamax form and the G-Max move Volcalith which leaves burning hunks of rock on the field that deals damage in between turns. I LIKE IT and the movepool gives it options. It just remains to be seen whether it'll find a place in a very fast and offensive meta game that's dominating at the moment.


Stonjourner
Obviously inspired by stone (and other) henge(s), Stonjourner is a pure rock type Shuckle from a couple of Universes over. Where Shuckle has ridiculous defenses and laughable everything else, Stonjourner is physically ridiculous but with base special attack and base special defense of 20. 20! Unfortunately with stats this infamously awful, your best bet with a competitive Stonjourner is to hope that your opponent didn't see it on your roster and if they did, assume you wouldn't pick it and hope for a late game victory once anyone who took even an introductory class in special attacking has been KO'd. I've not played around at all with Stonjourner's capabilities as it's a Sword exclusive. It has a cool new gym bros ability in power spot which boosts allies attack by 30%. It has an incredibly rocky movepool which I like (and hilariously ancient power as an egg move for that surprise SpAtk Stonjourner) but on initial glance it's good at punching very hard at a medium pace but that special defense Achilles' heel makes for an obvious and easy target.

 
SW/SH has given a few nice flavourful rock types and it may be that there's some slow burning strategy to these. I've not seen any of these get much play at the major tournaments of the SW/SH Series so far over old faithful rock types Tyranitar and Rhyperior and with a wide range of water, grass, fighting, ground and steel threats out there it's easy to see why. June's expansion to SW/SH brings a few old favourites back into the mix, and here's hoping for a few old and new surprises from the upcoming content. 

Shadowlands is Classic+

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For 15 or so years I have found myself fantasizing about whatever the next WoW patch or next WoW expansion will be. Even now in the midst of this nostalgia fest that is WoW classic I am wondering, "what's next?". We have reached a halfway point of sorts with WoW classic we are about to hit phase 4 of 6 in the WoW classic journey. Phase 5 and 6 are beefy phases of new raids AQ20/40 and Naxxramas, which may be quite lengthy, and after Phase 6 this is where vanilla stopped back-in-the-day. 

But what comes after? 
There is a general consensus that we will just get The Burning Crusade: Classic, the expansion that followed on from the original. I however, have another theory, hinted at from the announcement of the next expansion for current (retail) WoW: Shadowlands. It's unpopular but I have a wild theory... Since we haven't had an announcement and it's not confirmed perhaps there will not be a TBC-Classic. But instead what if there is some plan to bring both Classic and Retail together and merge to become Shadowlands. Level in Classic then go to Shadowlands, making Shadowlands in effect Classic+



Why do I think this? On it's current path Classic is could potentially be phased to finish around the same time as the launch of Shadowlands, and with it Shadowlands now has the the new feature of Chromie expansion revisiting:

Veteran players will be approached by Chromie, who senses they have done Battle for Azeroth before - And offer them the opportunity to level in any expansions! You will be able to choose your expansion to level on and change at any time, in case you need a change of pace.
Leveling through an entire expansion's storyline will bring you pretty close to level 50. However, you are able to return and change which expansion you will be leveling on at any time if you need a change of pace.

Now I know this is not a lot to go on but a couple of things strike me from this little tidbit, this only mentions expansions, no word on what they are doing or how they are handling Classic, i.e could players go back and level through vanilla, or is that just now "cataclysm? as during the cataclysm expansion there was a a complete revamp of vanilla quests, but Cata did have new zones and a new storyline... Also if they are planning on releasing, Classic TBC, Classic Wrath of the Lich King etc. why put the effort of putting this into retail?


There is also a few other contributing factors to my tin foil hat theory

The Level Squish. Everything is getting squished to level 60 upon shadowlands launch, why level 60, which is so co-incidentally the level cap in WoW Classic? One very interesting thing to come with this is that all raids and dungeons ever now being lvl 60, all TBCs, all WotLK, even latest raids will be lvl 60.

Are they making it more Classicy?. It was also announced that a few old talents were being resurrected for shadowlands and a revamp of the talent system, the drop to 60 and quite honestly given the popularity of Classic perhaps a new direction for the game to claim the classic-ers back. Blizz have even come out and said that they are learning more from Classic..

They retrofitted classic into the current engine.One could take a very cynical approach to this and look as classic as means to re-absorb the classic players, the hype from streamers, the progression pacing. It could be seen as Blizzard just using classic as a vehicle to catch the folks who have dropped off and then use retail now as the next step, like a kind of carrot on a stick. From Blizz's perspective why would they want to do 2 lots of work, i.e. create TBC servers AND maintain retail with expansion revisiting? why not give everyone in one package?

With these points in mind I am interested to see where the stats and such compare between Retail and Classic after the squish and the viability of classic talents in lvl 60 squished raids.



How would this work? 
Honestly I dont know, I just feel that the implementation of the Chromie feature feels a little bit like a one size fits all future proofed solution. But I could foresee a couple of scenarios:

  1. Classic is done, you and your guild transfer to shadowlands, you end up as a lvl 60 with access to Chomies Expansion revisiter in retail
  2. Classic continues and Chomie pops up in classic and gives you access to expansion revisiter allowing you to replay raids from any expansion. Again with a some kind of progression model.
  3. Along side Mythic Mode you also get Classic Mode which retains your WoW Classic talents, allowing you to jump into raids with some kind of guild progression model.
  4. Retail to be differentiated with Classic servers where people retain the talent trees and do the content that way.

With the level squish, and just taking your character into these raids, what is the point, what do you gain from doing these raids, how do you progress?
The gear is going to have to be re-itemized for the squish, again if Blizzard are doing this for Retail and it will be retroactive, why not just make this available to the Classic-ers upon the end of Classic. So if gear is being changed to be more lvl 60-like then why do we care about gear from SSC or even MoP if its all going to be pretty equivalent, and would it even be visible/wearable in Classic?
What could these raids offer in exchange for gear? Tokens for gear, mats, titles, gold?
If Classic-ers were to be able to join the ranks of the Shadowlands too, the gold economy would have to be addressed, either by giving classic players a gold reward, or give them the WoW gold tokens that have now been implemented on the China PTR.

In all actuality I am very aware that these are all wild ideas here and quite honestly the idea of TBC coming out is probably the most likely, but I just wonder in the head of blizzard if they are perhaps looking for a more permanent futurepoofed way for the classic community to enjoy the game, offer new content to them but without destroying Classic with the plethora of "quality of life"  systems (e.g. LFD/LFR), by just lifting a bit of work they have done in retail to classic or merging classic with retail.

Love and Chromie,

Richie X

The Big One. Pokémon Sword & Pokémon Shield Review

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It feels like it's been a lifetime folks, and in the games industry it is, but Pokémon Sword& Pokémon Shield have been out for just under four months and it's time for us to put this review out there. In case you've missed the last ten years of TGAM, we're big pokémon fans so on the one hand we're heavily invested in this ship. On the other hand we're in the guts of this series so we're bringing our big guns to bear in this review.

Fuck All That Bullshit

It might be poison in the lucky charms or Minamata disease but these games have been particularly surrounded by an especially stinky wall of bullshit this time by the loose collection of flotsam and jetsam that's the pokémon community online and the solids floating on the top of the septic tank that's the wider gaming community online. The recent announcement of the expansion, an astonishing helping of STFU to entitled fans, which by any normal standard would silence would-be whingers has only stirred the steaming pot more. These days it's near impossible to measure a game by it's own merit and not with the bullshit from the 'community' seeping in under the door but we're going to do our best. It's worth our time to point out too that pokémon games are one of those series that it's impossible to 'review' on it's own terms. We're 24 years and hundreds of games into this series now. Is this an accessible game for first time pokémon players? We've got no idea. We couldn't tell you. Almost every part of this game is an evolution or reworking of a previous system and we can't unremember it all to give you that fresh impression. 

Pokémon Sword & Pokémon Shield Is Good Games

There we go, we're going to say it up front. It's good fucking food bruv. As seasoned gamers and long-term series fans it's a good pokémon game. I think both of us have ended up running up hours into this game in that sort of painful middle age "I don't have time to play games, oh I've run up 200 hours in this game already" kind of way. There's also been a non-stop roll-out of 'new stuff' which inevitably means a review of the game as it was at launch is a significantly different prospect to the game as it is now, especially with the rotating event type stuff, the run-up to the expansion and Pokémon Home's launch. Obviously, we can't retrospectively pretend this stuff doesn't exist so consider this a review of the game ~six months in. 

Good stuff. There are some welcome quality of life improving changes to the fundamental ways that pokémon functions, it's a gorgeous looking game especially on the big screen, there are some bangin' tunes and the Wild Area and Raids is a refreshing addition to the formula and folds in longevity in a way that doesn't wear as thin as SOS battles did in Pokémon Sun, Pokémon Moon and the sequels. We've also seen a thick and fast stream of games as a service type content updates already from a steady stream of mystery gifts, dynamax raid events, battle seasons, online competitions and most recently some micro content linked to the expansions coming out. Remember, we're less than four months in.

Less Good Stuff. There's something staid about the box system that now sticks out more than ever given the ease of accessing it that these games give you, the loss of the GTS (Global Trade System) system but specifically remote trading of specific pokémon seems like a backwards step and this is the least stable pokémon game there has ever been when connected online. 

What's The Story, Braviary?

Let's start with the story. If you've even a passing interest in this series of games you'll know that, with rare deviation, the beats of a pokémon game are thus: wake up on your 10th birthday, get given a pokémon by a pokémon professor, meet your rival then journey from gym to gym earning badges to earn the right to challenge the champion to become a pokémon master. Inevitably, it ends with a rookie prepubescent trainer who hadn't even owned a pokémon just tens of hours previously standing over the ashes of the combined strength of an entire region's pokémon trainers, an evil organisation or two and a few characters supposedly 'the most powerful trainer ever known'. Power fantasy? I have no idea what you mean. The credits roll and then the 'story' part is more or less over leading to what players call endgame. 

The story in this game is more or less the same. They've slightly tweaked the formula in that a whole army of trainers start together until the top few remain. Gym battles are now staged in stadiums filled with cheering fans (and a way better-than-it-should-be gym battle tune) and the final challenge is a tournament, with what feels like an endless series of interludes, before getting to THE final battle rather than fighting an elite group of trainers. 

Whilst on your journey to become the best there's a plot to discover the dark mystery behind the MacGuffin requiring some MacGuffins to unleash the MacGuffins to save the MacGuffins. In line with other mainline series games, there's also a short post-credits sequence of events to go through before considering the linear content of the game consumed. Consumed that it is until the two new regions coming with the expansion. 

AAAaaand it's fine as stories in these games go. Plenty of characters to draw porn of but it won't have you in floods of tears with drama or rolling around on the floor with laughter. If you really gun it not stopping to smell the roses, expand your pokédex, raid in the wild area I reckon you can hit the end credits in probably less than ten hours as early forum posts were complaining about.

Quality of Life Improvements

We've said it before but it's worth re-iterating because the Internet has a famously short memory. A comparative history of the pokémon games make for an interesting way to unpick the design process of these games. Through close study you see how systems have been developed, experimented with and inevitably improved. You can trace the lineage of almost every core system in pokémon games and with rare exception, what we have today is better than previous games. For example, what started as trading and battling over a Gameboy Cable, then GBA Wireless adapter became, via some weird detours like the PC client Dream World, became a constant ticker tape presence in X and Y and then in Sun and Moon with social stuff through Festival Plaza. Today, elements of all those systems have made their way to the Y-Comm system. More on that later.

It's these constant tweaks and improvements which make going back just a few games tough in a "I can't believe we put up with that bullshit" kind of way. Pokémon Sword& Pokémon Shield brings a plethora of quality of life improvements from previous generations. Here are some of the major ones.


Vitamins- Finally! Finally! They've removed the cap for vitamins. In previous games, there was a limit of ten vitamins per stat that you could give a pokémon increasing the ev points by ten meaning that unless you were going for a really weird spread you'd need both vitamins and an element of training (or remote training which appears in this game as seminars). You'll still need a pen and paper to make sure you get those spreads exactly but with enough money or BP going from no effort values to a fully EV'd pokémon has become somewhat trivial. That being said, you still can't see the bloody numbers (see below).

Using Multiple Items- A trivial change but you can now use multiple items such as rare candies, exp candies, vitamins and EV erasing berries. Previously you'd have to use them one by one. So if you had a level 1 pokémon and 99 rare candies you'd have to give them one by one. You can now do it en masse and the system will cap item usage so if you're looking to berry erase a stat, the maximum value of berries to erase that stat will be the default if you tap down. Tiny change, a world of difference and yes, we're aware that we've been conditioned to see these micro changes as a positive thing where they should have been that way all along.

Box System- Following Let's Go's approach to party and pokémon management, you can now access the box system almost anywhere in the game meaning you can switch out your party, equip items, shift eggs around without having to visit a PC at a Pokémon Centre. This is one of the biggest changes for day to day life improvement, however, as we mentioned above we're reaching the design limit with the box system I feel. One the one hand it's great to eliminate the fussy work of heading back to a Pokémon Centre to make changes to the six pokémon on hand or deposit eggs, swap items etc. In the Victory Lap revisiting of older games to make sure that everything had been cleared out to Home, begrudgingly swinging by Pokémon Centres every ten minutes became one of those features we couldn't believe we'd tolerated for so long. However, one the other hand 'box fussing' is something you do AN AWFUL LOT in this game. There's something clunky and fiddly about it that just perpetually, breaks, the, flow, of, the, game. We can't quite think of a better way of doing it but being freed from visiting PCs has really highlighted how staid party management really is.


Naming, Shaming and Move Relearning- In previous games, you could change pokémon's nicknames as long as it was one you'd caught in the game and 'relearn' moves which the pokémon learns through evolution but had forgotten by visiting specific characters and in the case of move relearning, handing over an item per move change. THANKFULLY, move relearning can now be done for free at every Pokémon Centre and at the same place you can even change the name of (most) pokémon acquired from other games, albeit just once. We're glad for the chance to finally change the names of some of those pokémon we picked up in trades called BigBallMan, Pickle Rick etc.

Pokédex- The pokédex is one of those standard features in every game that is tweaked from game to game and some of those tweaks have been for the better, some for the worse. Overall, it's fine here although a lot of the searching and filtering tools available in previous games have been removed (interestingly, the Pokémon HOME'dex' in the app has a fuller complement, the one on the Switch's Pokémon HOME kinda sucks). It does introduce a neat little feature whilst filling out the dex for the first time and alerting you to the location of pokémon not yet caught which are available in the game with the current dynamic weather system in the Wild Area. Unfortunately, this feature sort of becomes moot once you've caught them all. Again, thankfully, the pokédex has a persistent memory meaning you'll land back on the entry you were previously on after you close it.


The Battle Tower Is Within Reach Of Mere Mortals- For the completionists among you, beating the Battle Tower (and it's various iterations) is one of the toughest challenges in the mainline pokémon games. In recent games to beat the battle tower, you'd need to beat twenty battles of single battle for example, to unlock super single battle. To beat that you'd need to win 100 wins without losing a single round against increasingly difficult opponents. Lose battle 7, 10 or 98 and it's back to battle 1 all over again. We're ashamed to admit that we've never '100%' any pokémon game if you add beating the Battle Tower as a requirement for completion. A number of the previous games rewarded this feat with updating the trainer card and commemorative ribbons for the pokémon used to beat the final battle, a badge of honour for the games' most difficult challenge. Here, it's much much easier. There's a single and double battle challenge that works on a rank system which is far less brutal. Get to Master Ball rank and keep battling until the champion pops up again, beat them for ribbons for your pokémon. The true battling accomplishment in this game has been shifted to online battles, the Master Rank ribbon is awarded for beating another player in the Master tier in ranked battles which is no easy feat.


Double Day Care- Double day care is back which means you can have two sets of bonking 'mon on the go at all times. Much appreciated for the background breeding programmes although having to physically fly to each to pick up eggs is a chore.

You'll Never Need For Money and EXP Again- In previous games, moving from one game to the newest one meant leaving behind a mountain of items, berries, rare candies and a huge pile of money. Fortunately, the sting is taken out of earning money and experience here. There's a tonne of high priced items laying about in the Wild Area that reappear every day, raiding throws experience candy and sellable items at you and after beating the game, pokémon in the Wild Area appear at level 60 meaning you can rapidly rake in that exp. Compared to previous games, this game is very generous with the handouts but it's still easy to get back to nothing by buying vitamins or if you're one of those people, buying every item of clothing in the game. It's much appreciated particularly the exp side of things as it all but trivialises levelling up EV and IV trained pokémon, if you can get over the hoarding mentality that is.


Is it too much quality of life? Arguably the lack of the long-winded effort and RNG breeding somewhat cheapens the game. Where you could spend days on breeding, training, and levelling, its now almost automatic, by next gen we will just have rental pokémon at lvl 100 with all moves available to them. Don't get me wrong I welcome not having to grind it out again, especially since I need to revise all my mons. But making it this easy is detracting something, removing the mojo... Yes I hated levelling up in earlier games for instance having tail whip as a move, but there were a few tough decisions to be made to prevent you dying as you went on your adventure finding yourself finding yourself using your last potion, fraught with the crippling fear of wondering when you last saved was. The game could be considered too easy, and in essence a frail kinder egg toy version of what it once was, but now backed with pay as you go add-ons and expansion packs to keep the ADHD generation excited for a hot minute.

What's New?

So far, so Stockholm syndrome, here's a breakdown about some of the things which are new to pokémon games in Pokémon Sword& Pokémon Shield.

League Cards- They've been working up to something like this in previous games but league cards are probably the best we've had it to show off character customisation. From the Pokémon Centre PC you can pick a background, cover, effects and pose your avatar which along with your key game stats gets printed off as your league card. You can then share this with other players and opt to share and receive when interacting with other players through battling and trading. Some backgrounds and effects are unlocked through various gameplay challenges and most players seem to put at least a little bit of effort into these glorified showing off stamps.


PokeJobs- As with a plethora of games nowadays, pokémon has an idle mode, a stepchild of the Poke-Pelago, allowing you to send 'mon away to improve EV stats or get XP/money. A welcome addition for background training, or batch training of a Super Soldier army but ultimately useless unless you are really strapped for cash.


Camping- Camping is this game's Pokémon Amie, it gives you a space to 'play' with your party pokémon, boosting their friendliness and exp. You can also barely interact with other players when camping in the Wild Area and connected online but interaction is limited and it can be difficult to work with the other player when cooking, another feature of camping. Using berries and food ingredients found and bought up to four players can make a curry the effects of which vary depending on the combination of ingredients and how well a curry making minigame is executed. Infamously, there is a Currydex and 151 of the fuckers to make including curries only possible to make with version exclusive ingredients and incredibly rare ingredients randomly sold by two merchants in the wild area (my kingdom for 7 eggs!). The pay off for cooking 'em all are nowhere near worth the grind, various different shaped balls to throw at your pokémon when playing in the camp and gold cutlery for getting them all. I won't lie, I'm usually a sucker for these interaction modes but the interactibility here is limited. Just throw in a proper photo mode already.


Mints- Bit by bit, we're almost getting all the tools we ideally need to tweak pokémon caught, hatched or traded so that you can work with 'less than perfect' to bring them up to almost perfect. In previous games we got hyper training and ability capsules allowing the artificial manipulation of individual values and abilities respectively. This game introduces mints, which are scarce enough to require some grinding in the battle tower or pure luck, which allow you to artificially change the nature of a pokémon. Nature effects underlying strengths and weaknesses in stats so being able to change them artificially is a god-send for those random shiny encounters and difficult to breed pokémon which are otherwise perfect. Our only hope is that a nature changed with mints is a truly permanent change and won't vanish in future games, okay we admit it, we're still butthurt about the leaf crown.

The Wild Area- One of the most significant areas which is different to all other pokémon games is the Wild Area, a huge area that takes up the middle of the map. Superficially, it is similar to the normal routes in pokémon games, just on the large size. It's divided up into different biomes, with lakes, ponds, pools, desert, forest, a spooky area and a few islets and patches of long grass and fishing spots throughout. This fairly open area works differently in that when connected online you'll sort of see other connected players dashing about (but it seems impossible to 'meet up' with players you know are connected). There are wandering pokémon in the long grass, hidden pokémon in the long grass that rustle with an exclamation mark when you're nearby as well as fixed spawned pokémon which change with the weather system which changes over every 24 hours and occasionally on special days the weather is the same across the map. There are berry trees to harvest daily and a smattering of shiny 'hidden items' to pick up which also refresh. Spread across the Wild Area are over a hundred raid dens too (see below). We stalled our story progress for tens of hours just exploring this area, filling the dex, collecting items and raiding and it's where you'll likely spend most of end game. It's big and diverse enough that you'll end up fast travelling from one side to the other and soon you build up a robust mental map of where the dens, fixed spawns and items show up.

Dynamax Raids - Recent games have brought a gimmick to battling to shake up the meta game, however, it appears these are being treated as ephemeral mechanics rather than permanent additions to the fundamentals of pokémon. X and Y introduced mega evolution and the Sun and Moon series brought Z-crystals and moves to the table. Both are, for the time being, gone here and dynamaxing, max raiding and gigantamax pokémon are this game's gimmick. Dynamaxing is a mechanic where in set circumstances, at raid dens in the Wild Area, in gym battles through the story and in PvP battles one of your pokémon grows to a huge size for three turns. Their hit points are doubled and their moves are changed into powerful attacks, with added effects sort of like Z-moves. A limited number of pokémon also have gigantamax forms which means that when they dynamax, they change appearance and have access to a pokémon specific G-Max move. This major new mechanic is at the heart of 'raiding' in the Wild Area at raid dens. Raid dens look like little rock donuts which have a beam of light reaching into the sky if there's a pokémon to fight, the beam appears different if there's a rare spawn which may have a hidden ability or a gigantamax pokémon inside. These dens seem to pop up randomly but you can also farm specific dens with a wishing piece item. Up to four players team up to fight a dynamaxed or rarer, gigantamaxed pokémon, empty spots or offline play are filled with some infamously not great NPCs. The player team loses if ten turns pass or if four of their pokémon are KO'd before then. Only one of the four players can dynamax and this is managed by dynamax energy. The host of the raid can dynamax straight away but if they don't their dynamax energy depletes and other players in order get the opportunity to dynamax. Successfully beating the opponent pokémon who will have layers of shielding depending on their star rating, will reward the team with items and, aside from special event raids, the opportunity to catch the pokémon in the den. Depending on their star rating and the colour of the beam they'll have a higher chance of having perfect IV stats as well as their hidden ability. Dynamaxing works slightly different in the battle tower and in PvP and has shaken up the competitive meta game considerably, there's no dynamax energy meter instead each player has the opportunity to dynamax one of their pokémon during the fight. Dynamaxed pokémon become immune to some attack effects and their hold items work differently.


In this player's opinion, dynamax, max raiding and gigantamax is a great addition to the game for a number of reasons. It finally gives players a reason and method to play together online beyond battling against each other, trading or 'poking each other' (see online efforts of previous games) and it adds an element of strategy when teaming up to take on raids. Aside from events like the movie-tie in Mewtwo raids, most, if you've made a sensible pokémon selection are achievable, plus players have a shot at catching version exclusives by teaming up with a host from a different game. Catch rates for defeated pokémon are tweaked somewhat so you still get that feeling of waiting for the poké ball to pop when fighting a rarer spawned pokémon in someone else's raid. As mentioned above, from the first few official regional and international events, dynamaxing is almost the perfect counter to the ingrained problem of priority moves and switching dominating the 'professional' meta game. It also makes matches a tad more watchable in my opinion.
Will dynamax eventually be rotated out a la mega evolution and Z-crystals? It's difficult to believe they will be for what they currently bring to the game in terms of strategy and the sort-of online play that pokémon has always struggled to capitalise on.

Y-Comm- The evolution of what used to be 'all that menu bullshit on the bottom screen', the Y-Comm is the rolling notification system when connected online the descendent of the C-gear and X/Y's online 'O Power' and scroll of online player screens. Through the Y-Comm players can find other players to battle, trade with or share a league card as well as advertise and sign up to raids. It doesn't work especially smoothly. It's obvious that compromises have been made to try to speed up the task of connecting online, finding other players and linking up with them as well as somehow presenting players with a manageable flow of notifications. Notifications aren't strictly live as we imagine it would be a never ending scroll of notifications but far too often you're too late to join raids and disconnects are a frequent occurrence too. It doesn't help either that trying to hook up with players who have already launched a raid or cancel a trade delivers what feels like an error message rather than a 'you were too late message'. Annoyingly, the Y-Comm tab is ever present on the screen in the Wild Area ruining screenshots of those beautiful vistas.

Brilliant Aura- Over the years we've had tens of different systems for special pokémon in the wild from rustling grass, the DexNav, horde battles and SOS battles. Sword and shield introduces brilliant aura pokémon reminiscent of Let's Go's supersized and tiny sized pokémon. These pokémon randomly spawn but are more likely to pop up depending on how many pokémon of that species you've battled and caught. They have a higher chance of having perfect IVs in three or four(?) or their stats as well as having an egg move which takes the sting a little bit our of breeding for egg moves, at least initially.

What's Lost and Lacking?

It's not all positive additions to the game, some things have been stripped back for unknown reasons and there are some systems which remain nigglesome. 

GTS- The GTS or the Global Trade System is the system which players used to be able to use to trade pokémon with other players online remotely. You have a spare Torchic, you want a Bellsprout, either stick the Torchic on the GTS with a Bellsprout ask and wait until someone trades with you or hop onto the GTS to see which Bellsprout are on offer and whether you can complete the trade. By Ultra Sun and Ultra Moon, unless you were looking for those really rare or event only pokémon, you were almost guaranteed to get what you were after on the deposit side. On the ask side, players are fucking ridiculous but occasionally you could find what you needed. The GTS has been dropped from Sword and Shield, most likely because it's a key feature of Pokémon HOME, premium payed up players can deposit up to three pokémon at a time. But it does mean that there's no sensible way to trade pokémon in Sword and Shield with random other players. You can link up with players on the Y-Comm but it's impossible to communicate with them what you want and what they need. With friend codes you can connect to targeted players which has made some of the dex filling possible but the lack of a GTS in HOME is really felt. A shame.


Berries?- Like other features in this list, we've seen a number of approaches to how berries are handled in the game. From naturally replenishing over time trees, to planting, watering and fertilising mechanics, to Ultra Sun and Ultra Moon's pokémon pelago berry growing island. The USUM solution worked the best out of all of these systems, removing the fussy requirement of waiting for days on end or losing berry strains by forgetting to harvest. In Sword and Shield, in addition to being rewards from raid battles, berries grow in the Wild Area and are collected via a 'tree rustling' minigame. Rustle the tree too many times and a wild pokémon will attack, leaving pesky wild pokémon to take some or all of the berries you rustled up. Point being, aside from putting effort into grinding berry trees continuously, it's very difficult to gather a specific berry that you need and sadly impossible to reproduce rarer berries that you have in your inventory. We've got into the habit of doing a daily circuit to generally up the stock but there are a few berries which remain scarce, which has an impact on battle usage, there are certain combos needed for cooking up high quality curries and of course, berry erasing EV points. We had a better system in USUM, it seems unfortunate to take a step back.


Let Us See The Numbers I've whinged extensively about this before but I still have a complaint about the underlying numbers in pokémon. Despite being given tools to change natures, individual values, help with investing effort values and erasing them, you still can't see the specific numbers you've invested in any particular pokémon. Individual values are viewable on a spectrum of categories (it's easy to just aim for best) and EV points are only viewable on a hexagonal graph. We still need to refer to resources on the web worked out by the wider pokémon community in order to get this stuff straight and for nuanced builds which aren't just a straight dump of EVs into one or two stats you still need pen and paper to make sure you've not mucked up by a point or two here and there. Yes, we're far from the days when the IV checker man would give you vague hints about how good an individual pokémon's stats were but just give us the tools to do this with precision and perhaps give all players a chance at understanding the mechanics behind it all without doing a deep dive on external websites.

So there we have it, the review that serves nobody. Fans will already have the game (remember the boycott? anyone?) and I'm not sure the above will convince anyone who doesn't already speak pokémon but that's our review. SORT OUT THIS WEAK ENDING DO NOT LET IT GO OUT LIKE THIS.


That Guys a Maniac Podcast 1: Cunzy Plays WoW

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Beginning our foray into more multimedia areas we have our first Podcast available!

On our youtube channel, and also audio only wherever you get your podcasts from!

In this episode Richie drags Cunzy, kicking an screaming in front of  keyboard and mouse, and makes him make a WoW character.  Aesthetics are critiqued, names are punned, Scorpanoks are farmed.

Enjoy!

Luv n' earhugs,

Richie + Cunzy1_1 X


That Guys a Maniac Podcast 2: Thatguys plays Super Mario World

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Another Podcast video thing,

This time we play Super Mario World badly


Audio for Richie is terrible and he has been warned that any future quality issues will be met with swiftly and with the full extend of the upside of his head.

Love and Yellow Yoshis,

Richie + Cunzy1_1

Resident Evil Spirits In Super Smash Bros. Ultimate

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Welcome to the world of Survival Horror but with cartoon violence and stuff

A whiiile ago now, four spirits from the Resident Evil series were added to Super Smash Bros. Ultimate for the Nintendo Switch to coincide with all the Resident Evil games coming out for the platform and this post is an appreciation that that even happened at all. When Smash Bros. Ultimate came out, a lot of fans of the series weren't convinced by the 'storyline' content, the world of light and the single player challenges represented by the Spirit Board. Spirits, in this game are the essences of video game characters, items and places and in order to earn the spirits you have to best them in a fight. What we absolutely loved about battling spirits is that each fight re-imagined the essence, theme and tropes of the wide field of inspiration from across pretty much all of video games as it would be told through the main Smash cast and items. To reuse a well worn cliche, each one is a love letter to the games the spirits are from.

That Resident Evil is even represented in Smash is awesome to us if you'd told a younger us just quite how many of our favourite characters and franchises would be smushed together in this game we would have been incredulous. So here's a little look at how the world of Resident Evil has been re-imagined in the spirit of the Smash Universe (see wot we did there?). The four characters put in are series' mainstays Chris Redfield, Jill Valentine, Albert Wesker and Leon S. Kennedy.

Chris


Resident Evil's bearded buff boy, Chris is represented by his Resident Evil 6 version and snake is the perfect choice to represent Chris and his arsenal of weapons. Part way through the battle, he's joined by Richter representing Resident Evil 6's walking Rich tea biscuit Piers Nivans. They both hop about like loons throwing grenades, firing RPGs and laying mines. The stage setting of Earthbound's Fourside perfectly reflects the gold, black and orange palette of Chris and Piers' levels from RE6. 

Once earned, Chris' spirit is a two star primary which boosts shooting item power in line with his one man tank energy in the recent action focused Resident Evil games.

Jill


Jill's probably our favourite of the homaged RE characters, Wii Fit trainer perfectly represents her 'blueness' in both Resident Evil and Resident Evil 3 and Luigi's Mansion a fitting send up of the Spencer Mansion. Even better, a fat red headed guy turns up as a reinforcement and who makes for a better Barry Burton than a giant-sized Ganondorf?

Jill's spirit is a support spirit that grants lightweight, increasing jump and move speed at the cost of higher launchability because she's a skinny minny I guess? Not too sure about that one given the old bird hasn't been able to jump on demand in any of her Resident Evil appearances. 

Leon


Leon's here in his Resident Evil 4 guise and a nippy shooty Fox in his dark outfit is a fairly good pastiche of Leon's combat leather-lite fetish wear. Gerudo Valley matches Resident Evil 4's beige heavy colour scheme as you try to eat Leon with a horde of demented villagers constantly trying to capture you, which is pretty spot on actually. 

Leon's spirit is another two star primary spirit which improves item throwing? I guess he throws a lot of grenades and stuff?

Wesker 

The last and highest powered spirit is the series' long time infected mutant, laser, robot antagonist Albert Wesker. Wesker's spirit battle is a stamina battle based on SPOILERS the finale of Resident Evil 5. The part of Wesker is played by Capt. Falcon superficially not much resemblance but his punchy shit is perfect for the part and he goes through an invincible and metal phase aping the boss battle from the game. Norfair makes for the fiery volcano setting into which Wesker eventually meets his end. Or does he. Again. 

His spirit is three star and ups fist attack once again, perfectly encapturing his annoying fucking punchy shit in some of the best boss battles in the series from Resident Evil 5


These spirits were initially only available to collect from a time limited event but once acquired would appear in the spirit board rotation. However, THANKFULLY, they do seem to get added with content and game updates so hopefully, if you missed the original release you'll be able to find them in your game at anytime! 

Honestly, what a delight it is to even have some Resident Evil cross over in Super Smash Bros. Ultimate and the team made quite some effort to 'borrow' elements and themes from some of the greatest games in the series and Resident Evil 6. Could another Capcom character on the cards for the Fighter's Pass Season 2? Could that character be a Resident Evil one? 

Classic+ the fantasies

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Following on from my conspiratorial rambling I also have a few desires of wants for what Classic+ may be:

For those of you who don't know the concept of Classic+ is that, contrary to moving into TBC or perhaps in parallel there would be additional work done to Classic WoW to enhance change up or rejig the Classic experience. Part of the reason that this or something similar is likely to happen is that by the end of the year the final raid will be out, and it is a toughie, but will likely get trounced withing a few weeks, after that point what happens next? In private servers there was the concept of "fresh" where you start again from scratch. But what is the benefit of blizz just opening new servers as is again? Who know regardless I have some thoughts on what I would like to see in new Classic+ Content

Add Raids:
This is something I have floated in my head for a while, there are many raids which are set on the classic continents such as Karazhan, Uldamann, Grim Batol etc and I think adding these and populating them with classic styles and npcs.
Part of my quandary with this is what role these dungeons can perform and what loot can be distributed to make sense. For instance, just making these available as dungeons after Naxx would assume that they would be harder, however this then starts the chain of another Tier of Godlike gear above the gear we already have. Perhaps however there is other rewards that can be offered to the player beyond the new armor, such as recipes for professions to help people fill their crafting gaps, craftable items such as flasks or blacksmiths items for other raids,  the items could drop "raw" as a means of farming them rather than having to rely on crafting which can get expensive. Additionally just adding an amassing of items for a new item (like the legendaries) in each raid, could make this fun.

Crazy Tiers Itemization:
On a sub note to adding items post raiding or at lvl 60 rather than add a tier of yet more elevated "stats" why not mess with the Tier set bonuses! Make a tier sets which can speak to the gaps which are evident in endgame, make a tier set which gives paladin tanks more viability with a taunt, or a set that boosts feral DPS. Even go off piste and make a set for priest discipline tanks, or warrior support healers. Something which doesn't necessarily have to be game-breaking but just plays with the current gaps or mechanics we already have.

Change classes:
In the case of "fresh" I always thought It would be fun to limit a server to certain classes, for instance create a Paladin only server, or Warriors and Priests only. Giving players access to to all phases right away to and start the grind to get these classes to world firsts

Add classes:
The easiest bit of fun here would be to allow faction specific classes to be available, e.g allow Dwarf Shamans, and Tauren Paladins. It would be fun to see how classic content can be changed to add these classes to the 40 Man content.
But also, and though this may need a bit of work, add in the Death knights or such tuned down to lvl 60.

Heroic modes:
Its kinda been done in other expansions, but at lvl 60 it might be nice to see the dungeons get tuned upwards, play a lvl 60 Scarlet monastery with some of the loot tuned up. Additionally just offering a harder version of the raids we already have. Molten Core gets criticized as the version we have is somewhat nerfed as it is from the end of vanillas lifecycle. A higher difficulty version would be broadly welcomed.

A slightly raised Level Cap:
The bosses can get to 63, perhaps there is a massive grind to gain an ever so slightly elevated level cap which perhaps doesn't raise stats but only removes some need for hit or adds expertise or spell hit, and maybe give a nice Gold elite frame?

Love and Ret DPS Tier Plx,

Richie X

That Guys a Maniac Podcast 3: Whataya playin'? part 1

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In lockdown, what will cheer you up and take your mind off the T-Virus CoVid Crisis.

Two guys mumbling about what games they have played!!

No Video this time, just Audio


We can be found on Spotify:

https://open.spotify.com/show/0o9OXgrEHvlEUJXRdN4D6F

And most other places that have podcasts

Love and Cheers to evergreen content,

Richie and Cunzy1_1 Xxx

That Guys a Maniac Podcast 4: Whataya playin'? part 2

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Following on from our last rambling of the games we have been playing we continue, this time chatting about indie titles and blockbusters that we haven't actually played. We talk "walk 'em ups", and having absolutely no authority to talk on the titles we do talk about.



For the next few weeks we will be putting whataya playing out every Wednesday

We are available on
Google:
https://podcasts.google.com/?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy84ZjYyYzM0L3BvZGNhc3QvcnNz

Breaker:
https://www.breaker.audio/that-guys-a-maniac-dot-dot-dot

Castbox:
https://castbox.fm/ch/2836225

Pocket Casts:
https://pca.st/briawruf

Radio Public:
https://radiopublic.com/that-guys-a-maniac-WaOw0M

Spotify:
https://open.spotify.com/show/0o9OXgrEHvlEUJXRdN4D6F

And maybe Apple... Eventually.

Love and Aural-Hugs,

Richie and Cunzy Xx


Obligatory COVID-19 vs Games post

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Well, there you go them we have been isolated and shut in, and we have all seen memes akin to the Tom Cruise laughing one, in this meme he enjoys the idea of being mandatatorially told to "stay in" as he is a metaphor for the gamer population to are supposedly ecstatic as all they do is sit in a darkened room and caress their joypads.

Even before Covid the blogosphere internet was rife with the boomer crowd bemoaning getting old and having too many responsibilities/not enough time to invest in video games. As today we are all shut-ins with reduced commutes and more time in the house, in theory, this should in part make the moaning quieten down as you have been gifted more free time.

Does lockdown give you more time for games... Yes. Ultimately, "Yes" is the spoiler filled gist of the remainder of this post, in most cases being at home, lacking the commutes, lunch hours and ego-driven CEO town-hall meetings will give you more time, so either you choose to fill it with your god-given right to play video games, or you don't!

However the top notch snowflake reason you haven't is:

Game Library Paralysis
Dig if you will the picture, of you engaged in your Steam/Xbox/PC game library 400+ games, many of which you scroll through you cant quite remember when you bought them, either as part of a bundles or a sale. Most of them have encouragingly high scores from users, many of them also say, "if you liked X-game, you will love this game". Which though it may spur on your inner anarchist to say "fuck you, I wont do what you tell me", is probably pretty spot on! These fucking algorithms know you better than you know yourself Breathy Bob. But regardless, you scroll, you find solid contenders for your time, such as "Free to play" games which end up after reflection, untouched because how can you play a free game when you have so many you payed (/got in a bundle/got in a promotion). Look at all those Nes/Snes Games you are getting for free with your Nintendo online sub, they are great theu hold nostalgia, they are time sinks and have a marginal zeitgeist around them... But well, is it OK to play a game from nearly 30 years ago? is that optimal use of the gift of time silver-lining-ed to us by Covid? Why not ponder that while you dick about with the feature to "tidy" your game library. Contemplating if you were to return to Skyrim, could you make a viable mage class and stick with it?

-Fin-

Love and Social-distanced Hugz
Richie X


That Guys a Maniac Podcast 5: Whataya playin'? part 3

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Well, there you go, yet another episode of what we are playing, this time we talk driving games and yet somehow Richie still manages to talk about WoW?!



This week we talk Mario Kart Deluxe, Burnout Paradise, and "the new Meta"


We are available on
Google:
https://podcasts.google.com/?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy84ZjYyYzM0L3BvZGNhc3QvcnNz

Breaker:
https://www.breaker.audio/that-guys-a-maniac-dot-dot-dot

Castbox:
https://castbox.fm/ch/2836225

Pocket Casts:
https://pca.st/briawruf

Radio Public:
https://radiopublic.com/that-guys-a-maniac-WaOw0M

Spotify:
https://open.spotify.com/show/0o9OXgrEHvlEUJXRdN4D6F

Apple:
By searching for us on iTunes:


Love and Aural-Hugs,

Richie and Cunzy Xx

Acid Rounds: Super Mario Galaxy 2 (Wii)

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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish. This week it's 10 year old Super Mario Galaxy 2 originally released on the Nintendo Wii.

Richie: Galaxy Eh, that implies this game is pretty huge... Is it?
Cunzy1 1: Well yes, but I haven't spent the last ten years solid on it. After finishing the first Galaxy game, I downloaded it on the WiiU where it sat for quite a while.


Richie: What Classes/Races can I play as
Cunzy1 1: You can play as Mario Mario or sometimes at random intervals, Luigi Mario. Both are acros although with high enough skill levels can DPS the aggro. Unlike class based games like WoW and Elder Scrolls though, button mashing won't get you far in this one (did I do it right?).


Richie: How do you define Beasted in this game
Cunzy1 1: Okay, so I just got to the main credits which, in true Mario style is around halfway through the game. As you may imagine there are secret worlds, hidden stars, prankster comets, green stars...


Richie: Is it as good as Odyssey?
Cunzy1 1: You know, I don't know because I have this backward rule where I can only play through games chronologically so there's another 6 Mario games to go before I get to Odyssey. OH NO THAT'S YOU THAT IS.


Richie: I like microtransactions they not only make a game more enjoyable but also facilitate climax, this game has microtransactions, right?
Cunzy1 1: When this game came out it was getting high scores despite not having any microtransactions at all. I'm very disappointed in this as I can now just play it straight through on a legacy console without missing out on a time limited, store dependent, licensing kerfuffle content. Maybe reviewers missed this at the time?

Richie: Why do furries like Yoshi when he is not furry?
Cunzy1 1: I think that technically, they're yarnies not furries you racist.

Richie: What two Mario games does this one sit between in the scale of Mario games?
Cunzy1 1: Musical scale? Chronological scale? Quality scale? Fun scale? Smooshing all those together I'd say it wasn't quite as good as Galaxy but better than New Super Mario Bros.

Richie: Do Mario and Peach wear cat outfits in this game, is it Yiff? and is that sort of thing "cool"?
Cunzy1 1: No they don't and I think you've got one more furry based question before we need to have an introspection about your likes, interests and fetishes.

Richie: Is there any point in playing this since Mario 64 was better?
Cunzy1 1: There are more graphics in this one, like 82 or something.

Richie: What is the story arc like, is it your typical 3 arc story?
Cunzy1 1: The story is like, so remember Mario Galaxy and Rosalina was on this space hub and you had to get the starries to open up the space engine? Well now you're on a Mario Head Ship with a linear level selection and Rosalina and the lumas aren't in this game at all... OR ARE THEY?

Richie: What resident evil game would you most liken this one to, and why?
Cunzy1 1: Because this game is quite platform heavy and set in space I'd say Dino Crisis 3.

Richie: Does Mario have a penis? Thoughts....
Cunzy1 1: The Internet beat you to it.

Richie: Are the pipes in Mario a living organism? There seems to be some sentience behind them which disturbs me late at night...
Cunzy1 1: I wouldn't say they were living in a strict sense, more like a huge neurologically triggered network so they react in limited reflex action-like ways but otherwise couldn't be said to be living.

Richie: Nintendo or Nintendont, that is the question...
Cunzy1 1: Nintendo right now.

Richie: What did you do in the war daddy?
Cunzy1 1: Listen I tried to sign up, I did but it was mt eyesight, no my hearing. Plus I was too tall or was it short? It was arguably harder on the folks at home than those dying on the frontlines anyway. I'm THE VICTIME. SYMPATHISE MEE.

Richie: Dungarees... Fashion statement or pure comfort?
Cunzy1 1: The Mario Bros and their evil mirrorses are THE only people who can carry off dungarees in non-trade settings. If you're wearing dungarees and not saving the Mushroom kingdom or doing plastering or painting, honestly, you're just signposting how awful you are. And no, wearing dungarees doesn't instantly make you a 'creative' that's just lazy writing in teen rom coms. Dungarees and no other clothes isn't sexy either it just makes you look like you flaunt basic health an safety regulations. Second only to that fringe that won't go away, you know the one, dungarees are a crime against aesthetics. Yes I'm gatekeeping dungarees.

That Guys a Maniac Podcast 6: Whataya playin'? part 4

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Oh no...

Yeah that's right another episode of 'Whataya playin'. This time we spin yarns of digging out old consoles for games like Mario Galaxy 2 and a Starfox Spinoff. While Richie talks at length about Mortal Kombat, despite being awful at it. To top it all off we talk about Pokemon Go: CoVid edition and why it is the best version.



Love and Aural-Hugs,

Richie and Cunzy Xx

Omastar Comics #40

That Guys a Maniac Podcast 7: Whataya playin'? part 5

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Its good that we choose a time like this to discuss one of the types of games that we cant really take advantage of, Couch co-ops. Richie expresses gamer rage at the latest Resident Evil games because he cant play things very well. we talk also talk Captain Toad and its charms...

And as a special gift to you all the audio gets out of sync as we talk about Jackbox games towards the end, blame Cunzy, he does all that stuff... really. 





Love and Aural-Hugs,

Richie and Cunzy Xx
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