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TGAM top 50 ultimate TGAM top games best list of best games of all time ever: Number 40

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Number 40 of the TGAM top 50 ultimate TGAM top games best list of best games of all time ever. What pipped Resident Evil 5 to the lucrative number 40 spot?


Not the Mother/Earthbound series! That's right. The games everyone loves to pretend to love. Were it not for the fact that Nintendo itself hates the series enough to not even bother releasing 75% of the series outside of Japan, and for creators to restate time and time again they have no desire to release a new one, then this would join Chibi Robo, Pikmin as great games that nobody actually buys. The most interesting thing about this series is that wasn't readily available. And. Don't. The fangirls know it. Lording their love for the series over each other on the forums, conscious that none of them have actually played it.

THE ONETT THEME CAN STAY.

Other than that though. Not the Mother/Earthbound series, literally any other games but these, joins our TGAM top 50 ultimate TGAM top games best list of best games of all time ever at number 40.

The list so far:

40: Not the Mother/Earthbound series
41: Resident Evil 5
42: Wii Play Tanks!
43: Ed Fedemeyer's Haunted Maze
44: Resident Evil "gay den"
45: Final Fantasy VIII
46: Resident Evil Genesis
47: Dino Crisis 3
48: Dead Rising
49: Resident Evil Confidential Report File 1
50: Biohazard 4D Executer

Acid Rounds: Manticore Galaxy on Fire (Switch)

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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish.

Richie: Oooh a spaceship, flying game that is a change of pace for you, what made you snap this one up?
Cunzy11: Since Colony Wars and Rogue Squadron series ended back in the 1890s, it feels like there's been a drought of proper space 'em ups. Sure there's been variants on the theme like spreadsheet manager EVE Online, top down ships FTL, almost ships flight fighting in the new Battlefront but no real proper space games (Elite Dangerous, No Man's Sky, Kerbal Space Program?). I'd been lucky enough to catch the single tweet from Gamescom announcing that Everspace was coming to the Switch, got too excited and decided to pick up Manticore: Galaxy on Fire in the meantime.


Richie: What sets this one apart from all the other sci-fi shootery games that swell the marketplace?
Cunzy11: That it was out at the time. Seriously. It's extremely playable aside from one or two strangely difficult missions and it's pretty but it's not exactly an all encompassing Space Opera. It's the Quavers of available space combat simulators, a bit cheesy, it won't fill you up but takes you all of five seconds to eat and always on sale. One thing I liked is that there are a bunch of collectibles hidden around each level and round up those at a nice relaxed pace helped to make the most of each of the levels rather than just being a blurred backdrop to a series of good ol' fashioned spacedogging.

Richie: Wikipedia states that: The manticore is a Persian legendary creature similar to the Egyptian sphinx that proliferated in western European medieval art as well. It has the head of a human, body of a lion and a tail of a scorpion. Can we expect insights in to the progression of this mythological beast across Europe and different ideals it has symbolised?
Cunzy11: You know, one of the many ways I'm starting to feel decrepit is that I find it increasingly harder to work out if things are actually a sequel or just have a stupid title. Like is Shadow Hunters: The Mortal Instruments a sequel to anything? Is it the spinoff of a straight to Netflix film? What's going on with How To Train Your Dragon? Does that have it's own cinematic universe or something there seems to be lots of those nowadays? Fortunately anime keeps it straight forward with titles like Fate/Extra Last Core and Code Geass: Lelouch of the Rebellion. I presume that Manticore Galaxy on Fire is a spinoff sequel to a mobile series with at least a canon pachinko game and a Korea only comic so the true meaning may be buried in the lore i am unaware of and frankly don't care too much for.

Richie: I saw that this is a port of a mobile game, does this mean you like mobile games now?
Cunzy11: Absolutely not. Also, I don't think it's fair to say this is a port as it has proper controls and only crashed three times whilst I was playing.

Richie: Was it hard to beast? or was it just pay to win?
Cunzy11: There were a couple of oddly difficult missions but for the most part it was fairly straight forward. You unlock new weapons and ships with progression which can be levelled up. I'd just ploughed all my points into an especially chonky ship (the K'SSSHAR KA Vossk gunship if you care and yes those are incredibly cringey My First Sci-Fi Fanfictiontm  names for space things) and it seemed to trivialise the back half of the game. Or you know, skills.

Richie: I also heard the graphics were shoddy
Cunzy11: I have a picture of an ugly giant hologram cowlady coming up soon. 
 
Richie: Manticore has appeared in the Final Fantasy series for a long time, although mostly just as a palate swap of a chimera, why didn't we see this in Final Fantasy VII.
Cunzy11:  They are in less games than they aren't in, why are you being such a populist FFVII fangirl? I bet you call her Aerith too? Is your Twitter handle something to do with 7th Heaven? 7th HeavenLockheart87? We all know that [checks prompt card] Final Fantasy XII: Revenant Wings was the best one. 

Richie: What made you keep coming back to this one? the fact you had paid money for it, or did it really have some good original features?
Cunzy11: The fact that there were some extras beyond just ploughing through the story and missions but not too many to make it feel like another 8 hour game padded out to 100 hours. The crew of the Manticore have all the charisma and gravitas of the team from NCIS: Southend and it's just pleasant spacing really.  



Richie: So Deep Silver did this one, is it set in the same canon universe as Saints row, Persona or Dead Island?
Cunzy11: Oh boy, the excellent website for this game really goes into depth about the shared Deep Silver Universe. Hours of fun.

Richie: What would make this game better?
Cunzy11: I feel there's a concession to playing a space sim on mobile which should have been changed for the Switch release. Criminally, your ship auto-levels out after a while meaning that it's difficult or impossible to truly zip around at any angle. And it's lacking a decent cockpit view which is just a capital offense on space sim. We all know that it's impossible to actually play a game like this in cockpit view but you have to have it available. 

Richie: If you were to sum this game up as a character in smash bros, excluding fox/wolf/falco etc. What would it be and why?
Cunzy11: Manticore Galaxy on Fire is Peach, easy to play but ultimately soulless.  

Richie: Why would normal people want to play it?
Cunzy11: Ugly giant cowlady hologram?

SSX Tricky: Some things are best left in the past BIG!

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Cast your mind back nearly two decades, to the heady days of 2001. Harry Potter... Lord of the Rings... Big Brother... Sopranos... 24... Friends... Buffy/Angel... 9/11. 

In smoke filled hazy rooms akin to that seen/heard in the Streets Irony of it all, barely-twenty-somethings were, uncompetitively competing with each other all over the UK. Seeing how long they could last at 5 stars wanted rating in a tank on Vice City, or in this case who could get the highest score on SSX Tricky, Garibaldi, Showoff. 

This was no ordinary competition, this was classic arcade leaderboard shit. We would sit about for hours on end passing the controller between us. Each run would last (to completion) around 5 minutes, but as we became more advanced and driven for the "perfect run". The rules changed. We were peaking around the 2 million mark. And restarts abounded. Restarts were generally reduced to 3 and could only occur before a certain point, you had to nail your first large jump and generally get the 1st 5x multiplier, anything beyond that was frowned upon, and you knew it meant your stash was getting raided for the next skinning up of a spliff. The competition was tight, each one of us would go away, and play by ourselves (and maybe play Tricky) and we would have found new approaches to x5 bonus, or found a new place to squeeze in a third uber trick to share with the troops, these tricks would only bump our scores by a measly 100k if that, but was making all the difference in the ranking . This competition sadly started dying out after "university" and we had to get real jobs, partners, lives and shit like that, though I'm pretty sure I reigned supreme. 

Fig: Oh man check this shit, old school CRT TV with Tricky, RICHIE enters the fray at 1.39 million knocking DUCKY off the top spot, little did we know then there was another million to squeeze out of a standard run.  

Fast Forward to 2019 and I get, through a burst of nostalgia, or perhaps the onset of an early midlife crisis, a desire to blast through Tricky Garibaldi and see how much I have rusted.

Firstly I just decided to fire it up on an emulator, which, is surprisingly great, wide screen and prettied up resolutions (see vid below). But there was a level of prep involved, I forgot that you needed to level your damn character up! I started showoff, tried to do my initial tricky boost flip, and fell flat on my arse. After that I then remembered there was a "Trick book" I went to the trick book option and spent an hour nailing them to get the UBERBOARD. Little did I realise "trick book" is not the place to unlock them! All I had done was spend a fucking hour practising them, you actually have to go in-game to do the trick book tricks! And there you go hurdle number one, I forgot how the game works, but you know what I can excuse that away with "most of my time was on Garibaldi show off runs, and I forgot about the unlocking shit"  or "Game menus from 20 years ago were shit and unintuitive". After a few runs of Garibaldi, I had unlocked the Uberboard, equipped it on Marty, but low and fucking behold, his stats are not full. You have to complete every race and every showoff on gold to unlock full stats...

OR you can go full RETRO on the bee-atch and just look up the full stats cheat on GameFAQs. Ah GameFAQs, for so many years now it has not changed, all the cheats still remain in courier font, .txt file, glory. I put in the cheat, old school: though button entry on the title screen... Even this felt retro. I must stress this cheat was only a time saver and does not boost the character beyond his original max stats (plus you still need the Uberboard). 

My first run was awful, at around 500k, I forgot routes, I forgot about repetition, I had forgot that some Ubertricks took longer than others. I felt rusty. 

Fast forward again to about 30 runs later, 700 restarts, a fuck-ton of angry expletives, some of which get borderline racist, specifically about Marty's German heritage. Oh and you should hear some of the things his mother allegedly gets up to!  And I decide to to a Vidcap of my runs. Below is an AWFUL go at me playing Trick going for 800k (not even a million!)  


All in all this was fun to revisit, especially with some bumped up graphics. SSX Tricky, is glitchy, clunky and dated, but despite its faults is a great game, special in my heart. I was amazed to see the voice cast and the production values around it. EA Sports BIG was a monolith back then! But Tricky is of its time, we ain't gonna be able to recapture that post phantom menace, Spaced atmosphere. Not with out a no responsibilities, a shitty sofa, infinite time, and a big bag of weed.  

Love and do you every cast your mind back to non-"heady" days?

Richie X

What is Apex Legends?

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We're old. We're decrepit geriatrics. You can tell because we use Twitter to find out things. And this Monday we were somewhat blindsided by a game called Ajax Heroes a battle royale shooter from a studio probably full of people who wear long sleeve shirts underneath their t-shirts who made one of those other online shooters, no not the one with the purple lesbian, another one. Firefall? Rain Legion? Over Damned?

A stealth release is quite an impressive thing in this day and age but aside from the same veiny eyed forum cranks muttering about gossip and rumour previously, first thing Monday morning there was barely a peep about this game and then at half eight GREENWICH MEANTIME this nonsense:






A stream of blue tick 'influencers' making generic non committal statements about a game which at that point was all of 20 minutes old. Which, I don't know, is a modern master class in how to do it. Stealth release, get the old mags and the influencers to 'push it' and by the end there's probably some genuine tweets in there. PC Gamer alone published 46 articles on it at the same time. Eurogamer still exists. Can you believe it? There are already parody twitter accounts and parodies of the parodies.

Well good on them, guaranteed trending on various platforms off the thunderclap and the twitchers and the Youtubers falling over themselves to broadcast the new hotness.

His chest is the bird in this one
And a million miles away from the Anthem demo shitshow and launch window and oh they have the same publisher.

What's the actual game? It doesn't matter. There are loot boxes. And guns. And a gas mask man and a samurai man and a robot man and a short hair woman man. It's 2016 all over again! They deliberately designed it so you can identify the characters from their silhouette. You don't play Ajax Bubba, it plays you. It takes this long to be Adax Beltifore. If it exists. If it even fucking exists. We just don't know anymore. This could be art or a Netflix thing.

REVIEW BASED ON STEALTH MARCOM ALONE 7/10 somewhere between ForthRite and Heroes of Doom Legend.

Who knows, it'll probably have gone platinum and been on Game of the Year lists by Thursday. Or shuttered the developers. We're going to go for shuttering the devs. Not hoping for. Going for. Let's see if we were right!

Cynically hating your and my fun.

Cunzy1 1

Flame Rounds: Sega Dreamcast

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Due to the runaway success of Acid rounds we would like to kick of our sister series of semi regular, irregular posts.

Flame rounds lets us fulfil our yearning passion to be Frank Skinner, taking on his role as Judge, Jury, and Executioner in Room 101. We will be presenting a case for a particular Trope/Character/Item/UI element that pisses us off and then trying to justify whether this thing should go into room 101 (get flame rounded?)

Cunzy1 1: So the honour of the inaugural Flame Rounds goes to you. What part of gaming do you want to see errr flame rounded?

Richie: Kicking it all off Imma drop a big old bombshell on this one, Sega Dreamcast. I want the Sega Dreamcast to go in to Room 101, stop folks banging on about it. The Dreamcast was just not all that great, in fact the more I think about it the more shit it was, the spectrum of exclusive games was minimal, and there was like 3, if that. The controller was not very friendly, and that concept of the Tamagotchi memory card was flawed from the get go. All these Journos just use it as a scapegoat article of "Remember the Dreamcast, how great could it have been?" Like a modern day the little engine that could, except this engine didnt make it, and killed off Sega at the same time. I dislike the Dreamcast, but more so the fanboyish aura that surrounds it.



Cunzy1 1: My initial reaction is to hold down the Dreamcast so you can flame rounds it (are we really sticking with this- Ed?) in the face. However, the more I think about it the more I think it deserves a place in the hall of fame. The first console to do online properly, in our part of the world certainly, the SEGA blue skies, the 'mind blowingtm'Resident EvilCode Veronica and the Internet would probably look very different today were it not for Sonic Adventure kickstarting the whole Sonic universe nonsense we love to hate today.

Richie: I'll grant you Code Veronica, in fact this was the whole reason I bought a Dreamcast! BUT just because this came out on the Dreamcast, a version exclusive it does not make! Code Veronica made it's way to the Gamecube and the PS2 and with more content, and again, I must mention this,  with a more comfortable controller, in hindsight I wish I had just waited for the GC/PS2 version. "The first console to do online properly" Is a massively arguable statement, yes it had a 56k modem and internet explorer in it, but doing internet right, is a stretch, yes you could play Phantasy star Online in a weird proto MMO style but online games just had not got "there" yet, and I dont feel the Dreamcast brought much to the party with online gaming and what it has now become. And yeah you know what, Sonic adventure? I'm more than happy to flame round the hell out of that, best part is the entire extended yiffy-lovers universe are made of fur and will ignite all the better.

Cunzy1 1: Is it a case of throwing the bath out with the baby water though? Without the Dreamcast we wouldn't have been able to have played; Bangai-O, Samba de Amigo, Shenmue, Seaman, Space Channel 5, Jet Set Radio, Metropolis Street Racer or Phantasy Star Online.

Richie: Maybe, I mean, I never quite get the rules of this Room 101 thing, it can get quite metaphysical. Like do we erase it from the time/space continuum, does it create a separate timeline where these titles just got release on other systems? Is it just erased from people memories, or is there like big brother type fascist secret police where we must not discuss it, at risk of being thrown in jail?
In any case, I played a couple of 'gems' from the Dreamcast era at the time, I enjoyed Space Channel 5 (though thinking about this, I may have played this on PS2?!) and Jet Set Radio, but these gems are so few a far between, I am happy to make that "sacrifice" if that is the path we are taking. And I will tell you what boy! I'm actually quite content to scrap everything around the Dreamcast including the games, since recently I actually re-bought them remastered in the Dreamcast Collection version on Steam... and well they have not stood the test of time very well. To reiterate my previous point about Journos loving this console as a kind of underdog, yes it had a short lifespan, but I think a load of it is just rose-tinted. The titles were actually quite weak, and you have to remember that they played an integral part in the downfall of the console.

Now Shenmue I feel is worthy of its own separate little rant... Ok, This is one of these titles that people place on a pedestal, and where it is ground breaking in that it is a different game for the time, I never "got it". Like at the time whenever I mentioned my Dreamcast people said I just HAD to play it, and eventually I did because I am weak and I caved to peer pressure. Shenmue is clunky with bad controls, awful voice acting, slowly paced with the occasional irreverent mini-game that just takes you out of the immersion that the rest of the game is trying to force upon you. I know this is controversial, but I actually wonder if this game had come out on another console without the fanboyish, rose-tinted mystique that has been put on the Dreamcast, if it would still be remembered so fondly?

Cunzy1 1: Fuck it. I didn't even buy what I was selling halfway through that list of games. Sega Dreamcast, GET IN THE FLAME ROUNDS!!

Status Check: Are Mobile Games Any Good Yet?

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Tl;dr, No.



Every so often a new flavour of mobile game comes along and you download it. Now your reasons for downloading it could be many:
  • It has characters/personalities/endorsements from TV/Movies/Games and you like them.
  • Giant anime titties or inferred nudity
  • Some other brainwashed cunt tells you "It's different, this one is good"*
  • It has been sold to you as the mobile version of [x] game which you used to play on [insert nostalgic actual gaming platform]
*This is because he/she spent money on it, and the poor fucker is spreading their misery: isolate them, identify them as the problem, and destroy them. 

There is a secret option here, which is it's own backward-ass problem
  • You bought a console port - Well done you! Now go play it for 15 mins, get nostalgic, and promptly realise that it is not fun to play with touch screen controls and your big ol' thumbs are in the way, covering the UI. 
I am a victim of this too, I can name a load of mobile games I have downloaded and played just because of the desire for a commute time killer. These are "games" I have invested my time into, and the thing that makes me feel most violated is that I have been made to feel I chose to spend my time on them. 

Browse your Google play or Apple store and you will see a plethora of "games" on display or even thrusted in your face. Choose any one. It doesn't matter, the My Little Pony one, the Marvel one, the hyper Japanese one. They are all the same. Pretty colours and flashing lights presented to you so that you feel like you are progressing. But there is no skill thought or talent for what you are doing! you are the hamster that hits the button to get the treat. Except in this case the "treat" is virtual funbucks which are even tastier when you add your own money - *nudge-nudge* special offer *wink-wink*.

But you all know this, you are adults, adults able to make their own informed decisions? You are not victims, you are grownups who are just looking for a 5 minute bit of fun... Yeah ok, maybe not 5 minutes, you do need to log in every 3 hours to collect the daily XP/funbucks, and yeah if you spend X amounts of Funbucks per day you get extra things that make the pretty lights prettier. Then you can just do this other thing where you get a bonus from the shop, all you need to do is scroll past all the special offers to get to it. But its OK it's only every day, that's just your commute... And you can just find the time do that on the weekend too, its cool, no biggie. Its just your own day off, why not fulfil an imaginary obligation?

But its fine you can stop any time you want, you haven't spent any money on it. You have just been saving up that secondary currency. Megafunbucks. The "special" currency, the one that lets you buy the special loot! The one that all the special offers have been advertising. Its all good you are just happy to keep grinding it, the precious premium currency. You are beating the system, your movements in game, and all the adverts you have been forced to watch mean nothing to the publishers. Saving your Megafunbucks is not another way to keep you coming back to the game, its not a visible currency of time spent on the game or anything like that! No Sir!

Fucking screen junkies! oh the pretty coloured boxes made 3 in a row, oh the random loot is "rare" and made a blue sparkle, that makes you special.

SAVE UP THE FUNBUCKS, TO AFFORD THAT NEXT DOPAMINE HIT!

Every action you take, every spin of a wheel, every tap of a "will you give us 5 stars", every 3 matched, every box opened, every card played, every character levelled, every purchase you almost made with Megafunbucks, is categorised, funnelled, processed, and pigeonholes you into the consumer you are, this is again consumed by whomever this is shared with, whomever's store you are browsing.

Ok, ok rant over. We are all aware that this shit happens, you choose a flavour of mobile game, you don't pay monies, but you pay every other price possible to turn the cogwheels of the app machine, we also know this is happening and being applied everywhere else, Netflix, amazon, social medias, actual real games you pay for, and most of the Internets. Last year we had GDPR popups everywhere and that whole Cambridge Analytica carnival. Like, were any of us surprised, we have all poked away enough at the latest flavour of Mobile game, and second guessed our own motivations for the time we have spent on it. We shouldn't be surprised that it is applied everywhere.

Why are you ranting Richie what is all this about?

Well firstly, "My name is Richie and I am a Mobile-game-oholic", (The first step is identifying you have a problem). A couple of months ago I fell off the wagon, and I downloaded Sega Heroes. Another flavour of match 3, this time with all of those Sega Characters you love... Go on name them all...
...Actual names...
...not just Sonic...
...or "the guy from crazy taxi"...
...What are their names?...
...the Golden Axe guys/gals, the final fight guys/gals...
...Yeah, thought so...
...It's a shit premise for a game a bunch of no-namers presented to you as if you care about them.

You are bounced about in different menus all of which have different methods for acquiring tokens, which are ONE of the currencies required to level up your characters, there is a total of seven different different requirements to level up your dudes:
  • Characters Tokens
  • Currency
  • Premium Currency
  • Survival mode tokens
  • Arena Tokens
  • Gems
  • Premium Gems
Your Abilities for your dudes are also tied to consumables, total grind fest. It is pretty much everything you should hate about Mobile games.

I remember showing this to Cunzy1 1 and her reaction was "Well that looks like a mobile game". And that rings so true. In no fashion does this "game" translate to an actual fun/gaming experience. It is a meter filling, collection simulator, a lesson in how companies can fuck the rotting corpses of their franchises. Let that image sink in, Sega Execs gangbanging the corpses of their "Sega Heroes", Jizz filled seeping orifices, existing or newly punctured.

The game is littered with paywalls, forcing you to play the other "modes" because the restricted characters you can use have their token drops elsewhere. And in an odd bid they offered "characters" with "buy it now" prices for real money, offering you Tails, an "Epic" Character for £34.99. They value one characters (which still requires to be levelled up to be usable!) at the retail price of some Triple A games! Fuck that, you fucking fucks. Fuck your monetization team, fuck your ethical stance fuck you.

Ok gentle readers, just be safe out there, there are games out there that are desperate for your money, clambering for your wallet pimping out their franchises and characters as the hookers they are (you should see what knuckles does for a tenner). The underbelly of the "play store" is akin to wandering through a casino in the red light district. Just be aware of this, and "play" safe.

Love and Dopamine,
Richie X


Acid Rounds: Ghost Master (PC)

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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish.

Ghost Master (PC)

Cunzy1 1: So your game this week is Ghost Master another game I have never heard of. I assume it's an espionage military shooter who is a dominatrix at the weekend?
Richie: Oh Man, dude, this was a Randy_McSporran classic, I'm surprised you don't remember, maybe it was all that weed you were smoking at the time... And no this ain't no Call of Tom Clancy: Gear Solid Cell generic shooty game. No sir. Ghost Master rips of an entirely different genre. Ghost Master is, upon first look, a rip off of the sims, and has its place in a genre that has somewhat lost it's way to microtransactions nowadays, the "God" game. But you don't do building or character creation. Instead the locations are premade populated characters with different quirks floating about in them, but the twist is you have to unlock and use ghosts to drive insane/scare off the residents of the locations. The game gives you a host of ghosts (what is the collective noun for ghosts?) to select for each "mission" each with different "fetters" and powers. The fetters are areas or items the ghosts can haunt as the have an affinity to them, such as electrical ones that died from the electric chair etc, can be connected to light switches, TVs, toasters etc. You use these Ghosts in conjunction with each other to create combos to eventually drive the people insane, or coerce them into completing tasks for you. 


Cunzy1 1: Have you ever seen a ghost in real life?
Richie: No. Well once... I was quite young, and I had been taken out on a day trip to one of these national heritage castles. In this one there was a bit where kids could go through this sort of secret passage way, it was crude and dark and ended up leading you through from one fireplace to the other. As I was going through I found a nook, which led a small dimly lit room, I'm guessing a hiding space of some sort? When I was in there I saw a figure sort of floating there, I couldn't make out features and they seemed to shift all the time, I remember thinking I should be really scared! But instead I grabbed my camera it was one of these disposable ones, made out of cardboard, I started taking pictures, but something was wrong, the flash was taking ages to charge up in between snaps, I took maybe 3-4 pics before the figure just seemed to fade away. I RAN out screaming, with my heart pounding in my chest... I told my family who of course didn't believe me! But I had proof! The figure had stuck around long enough for me to get some photos (almost like it was wanting to be photographed). As soon as I could, I got the photo's developed. But to my dismay, all of the images came out black and underexposed turns out...
...The spirit was willing but the flash was weak...

...Badum Ch! Thanks guys, you have been a lovely audience, I'm here all week.

Cunzy1 1: I thought Ghost Dog was about a ghost dog but apparently it was about a sniper. Is there sniping in this game?
Richie: It is about a ghost dog! Forest Whitaker just does a very elaborate portrayal. 



Cunzy1 1: I'm sort of impressed you played this one at all let alone all the way through, I wouldn't have had this down as your type of game at all. What hooked you and made you stick with it? 
Richie: Not my type of game?! I assume that is because you assume I play nothing but games with big breasted Japanese schoolgirls with special powers, most of which involve them losing clothes?  The game is a relaxed strategy game, 99% of the time the game chooses the correct ghosts for you to go into the mission with, there is fun little secrets on how to unlock other ghosts, but ultimately its about being a bad guys, akin to the Dungeon Master ethos. As you progress through the levels you can find a multitude of different ways to meet your objectives through chains of ghosts. For an RTS its quite chilled, but devilishly fun! 

Cunzy1 1: I assume there must be nods to popular culture in this game, what's the craic?
Richie: Oh man, so many! The most iconic would be a level dedicated to the original Evil Dead, where they have lovingly recreated the cabin even down to a mounted stag head trophy, and features "Bruce Elm" and buddies finding a basement with an evil book in it... There are many more calls to pop culture horror movies, Ghostbusters (parody Ghostbreakers), Amityville horror, Blair witch project are among them.



Cunzy1 1: Despite earlier saying I'd never heard of this game, I've also heard they left the game on a cliff hanger but then added a secret ending that American gamers never got to see. Did you get the 'true' ending?
Richie: Yes, but in true PC game fashion, not without its problems. The patch for this additional content was released at a later date, long after I had beasted it. Several years later I happened upon the disk and decided to have a playthrough, this time with the additional patch... And well, played through the entire game, but the bastarding thing wouldn't play the final level, most likely due to me using newer hardware that ghost master could handle. However I will count this as Beast #2 for the sake of this acid rounds. Finally a couple of years ago I rebought it on sale on GoG which had proper modern hardware compatibility, and I finally got to play that last level (Beast #3). The sad thing is that "final level" actually leaves the game in a good position for a sequel, a sequel that will never happen #sadface

Cunzy1 1: On a scale of ghastly to Mega Gengar where does this sit?
Richie: This one is such a fun a different game that has aged really well (assuming you can run it, thank you GoG) I would thwack this one as a healthy, Mega Gengar well worth a playthrough! 

New Game Crush

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Forget floppy-titted snipers, drunken Northern lassies or monster-uddered purple-haired psycopaths there's a new girl in town that everyone is talking about. Of course, I'm talking about 2015's Resident Evil Revelations 2's Gina Foley.

Isn't she lovely. Isn't she wonderful?

Unfortunately, Gina, who MAY OR MAY NOT be pig-faced, wetsuit-busting Rachel Foley's sister/cousin, SPOILERS FOR A  FOUR YEAR OLD GAME dies in the first minutes of Resident Evil Revelations 2 but that doesn't mean she can't be our game crush!

Apparently Gina was a well respected member of definitely-not-another-secret-bioterrorism-front-group Terra Save working in human resources. Who knows, she may have interviewed Claire Redfield?! Or at least emailed her reminders about the procedures for calling in sick.


Even though she's dead she kicks some serious ass in Raid Mode. No mean feat in heels and a work skirt. We'll always love you Gina*! Even with a blood face your wonderful blue eyes and Capcom cleavage still shine through.

* Errr those links at the top imply otherwise- Ed.

Flame Rounds: The Exeggcute With The Exposed Brain

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Flame rounds lets us fulfil our yearning passion to be Frank Skinner, taking on his role as Judge, Jury, and Executioner in Room 101. We will be presenting a case for a particular Trope/Character/Item/UI element that pisses us off and then trying to justify whether this thing should go into room 101 (get flame rounded?)

Richie: And following on from last Flame Rounds, round two is all Cunzy1 1's 

Cunzy1 1: Right this one might need a bit of explaining, I'd like to flames round (verb?) the grass and psychic Pokémon Exeggcute. Even if you've got only a passing familiarity with Pokémon you'll be aware that most of them are based on animals, plants, myths or household objects. Exeggcute is an egg cluster Pokémon made up of six egg-like creatures with faces. However, it's not just the whole clutch I want to flames round, specifically, it's the one which has a cracked shell. I don't like the way it's brain(?), yolk(?) is just exposed like that. Fucking disturbing dude. And each Exeggcute appears to have one as this camera trap photo shows:


Exeggfuckinggross more like

Richie: Right first, we need to address the elephant in the room, despite their misleading name they are not eggs, they are seeds (hence the Grass typing). That being said, I wont immediately disqualify you on grounds of incorrect reasoning here... yet. However, since they all look like that, are just meant to look like that? Its not hurting them, It may even be a good thing for it to expose itself.... Why do you want to hurt it so bad?

Cunzy1 1: Explain the fucking psychic typing then? That's their brain capable of psychic waves and for the one whose head/face is broken it's yolk/brain is just out there. Open to the elements. When it rains it gets wet. You might accidentally throw a berry in there. Or touch it. It's like eyes. You shouldn't touch/lick eyes or exposed psychic brains. Especially in a fight. Pikachu used thundershock. Oh shit Pikachu, you gave 1/6 of Exeggcute permanent brain damage now. Some lightning got in the brain and now it can't taste fish or turn left.  

Richie:But there are a plethora of disturbing/disgusting ones out there: The Vanillish lineage literally all of their faces/head can melt, Spoink's heart will stop beating if it ever stops hopping, and don't get me started on the ghosts! Why is a cracked seedcase more worthy of elimination than the bounty of nightmarish Pokemon existences that are out there?

Cunzy1 1: Because those all make sense. This one is because someone got bored of drawing eggs with faces so drew a cracked one and now every Exeggcute out there has to live with being able to taste the wind through their brain. I bet it's this one that turns into the scary mank face in Alolan Exeggutor.



Oh Christ. Look at that. It's simple. It ain't right. It looks like a Ditto trying to do a Gulpin that had a stroke halfway through. It looks like one of those too inbred dog breeds where the brain falls out the back of the skull. This is body horror. In a kid's game (it's not just for kids). 


Richie: Right this is a tough one! So I wondered if perhaps there was an official reason for "the exposed brain", and as with most pokemon origins, their stories can take you on a rabbithole journey, and it seems Exeggcute is steeped in Yokai lore... Exeggcute/Exeggutor seem to have taken their inspiration from a subset of Yokai which are plants that take on human Features:  



Bashō no sei - Japanese banana spirit

Said to be a spirit that haunts banana groves, and takes the form of a human face to scare people near by. The most hilarious part of all this is it is also said if a woman walks by at dusk she will get pregnant... So what forms are the bananas taking? Pretty safe to say unlikely to be the origin of Exeggcute. 


Ninmenju/Jinmenju - Human Face Tree

This one seems to be the money for the Exeggcute line and needs a fucking trigger warning! Jinmenju trees are said to have human faces for fruit, they are constantly laughing, when one laughs too hard it falls to the ground.  The fruit has a sweet/sour taste. It is said that the seed also has a human face.

I mean this is all Nightmare fuel, far beyond that of that little Exeggcute you hate so much showing off it's endosperm. And as nice as it is to know the origin of where it comes from, I am now leaning towards Flame rounding all Exeggutes, Exeggutors and Alolan forms! 

Beyond this I wondered if there was any reasoning from the Pokedex for the cracked exeggcute, and there are a couple off references over the generations. 

Yellow States: The heads attract each other and spin around. There must be 6 heads for it to maintain balance. This makes me sad, we can just flame round one then... as we might just tip the rest of them over the edge....

Silver States:The shell is very durable. Even if it cracks, it can survive without spilling the contents.
"Spill" Ugh that is the worst word to use, and makes me think liquid/yolk again... but again I'm reminded that this is just a seed inside, and probably just a yellow endosperm.

Ruby/Sapphire States: It consists of six 'eggs' that care for each other. The eggs attract each other and spin around. When cracks increasingly appear, it is close to evolution.
This provide the the most compelling argument that these little guys should be left alone, in all actuality the little mingin' exposed brain is gonna be the main dude evolving to become Exeggutor, though its really worth pulling on that thread, as it's one of these Pokemon which are separate Pokemon then evolve to become one gestalt bigger one (Magnemite/ Metagross etc).

With this in mind, I'm sorry, but I cant flame round Exeggcute for super effective damage, as much as it looks like his brain may be exposed, does this justify ending that poor little cracked head guys existence? How can we flame round him! I mean he is the guy that is closest to evolving, if you flame round him do you not stop it evolving completely? If you separate it from he other 5 are they just going to cave into suicidal depression? 
I'm also fairly confident that that in the Pokemon universe even if his brain was exposed it wouldn't cause damage in the same way (i.e. no lasting damage, and even if there was, a super potion or a nurse joy just fixes that right up anyways).  However much this causes your OCD to flare up, when you start to apply actual biology to Pokemon you'll get so many triggers.  For instance one that gets me is, that red bit in the chest of Gardevoir/Gallade: 

Assuming it goes all the way through, Imagine grabbing ahold of it and wobbling it about, surely that would generate a feeling akin to having your ribcage pried apart? How can it sleep with the constant fear of turning over?

In consolation for this however I will give you a hat: 


That Devil May Cry 5 Cast In Full

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It's no secret, we're huge fans of the Devil May Cry series and it feels like Devil May Cry 5 has somewhat snuck up on us as it's out in a number of weeks! Of course Dante will always be our #1 boi but it's great to see an expanding cast of increasingly androgenous characters. Thanks to a super legitimate leak from a guy we know whose Dad works at Nintendo, we've got early access to the full character list.

Dante
The OG gangsta. Fast quipping, pizza loving son of a Demon. He's like the teenage mutant ninja turtles all rolled into one. But edgier.

Vergil
For those of you who need more weab in their edgelords.

Lady
I mean, sure. 
Nero
Nero originally divided fans but is now a firm favourite thanks to the good combo.

Trish
Well. The Capcom cleavage won't bring itself will it? We can never take Trish seriously because in the UK it's a popular name for Dinner Ladies.

V
V is  non-binary trans and like, HATES his mother.

Metal Dante
Metal Dante is harder to launch than normal Dante and can walk underwater.

Dark Dante
The undisputed King of Evanescence AMVs.

Dr Dante
Dante but with questionable ethics.

Yarn Dante
Can't condition this fabric!

Young Dante
We hate echo characters. This one feels so cheap compared to the rest of the cast. We'd rather nothing than Young Dante.

Woman
Like Lady but slightly different for those people who want to be different.

Devil May Cry 5 launches on the 8th of March 2019.

Acid Rounds: Animal Crossing: Amiibo Festival (Wii U)

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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish.


Richie: Oh another Animal Crossing game! I take it you are back to the island, lording it up as Mayor, collecting bugs, paying off your Mortgages, but this time with Amiibos?
Cunzy1 1: No. Not even. I'll level with you. This is one of the worst games I ever played. Imagine an Animal Crossing themed Mario Party board game. Without the minigames. And one board. And you have to have an Animal Crossing amiibo figure (not cards) for each player. And instead of using a controller you tap amiibos. That is this game.

Richie: Does this one address the disturbing relationship between the typically predator type animals and the more "prey" type animals i.e. How do Bianca the Tiger and Chief the Wolf maintain acceptable relationships with the plethora of herbivores which normally serve as food out there?
Cunzy1 1: No.

Richie: I mean the townsfolk and NPCs are more than likely just wearing costumes, Is animal crossing just really a series of games about furries, for furries or just another a yiff simulator?
Cunzy1 1: Not this game.

Richie: Is KK Slider knee deep in pussy? I mean he is the rockstar of this town surely all those yiff costumes are getting sodden whenever he rocks up with his guitar?
Cunzy1 1: Nobody who carries a guitar actually gets laid

Richie: Alright so the game is a slow rubbish boardgame, why on earth did you stick with this game?
Cunzy1 1: Why did I even buy this game in the first place? Well. It was £4.99 and came with two Amiibos which are £15 each normally. Then I felt compelled to play the game. There are mini games to unlock. All but one of them is dreadful and get this, you need even more amiibos (the Animal Crossing card ones) to play those. So I spent half a day tapping amiibos, a thing that isn't fun. It's not a novel control method. It's not toys to life. It's touching a piece of plastic to another. Hundreds of times. I unlocked all the mini games. Played each of them once. 'Platinumed' and then showered for days.

Richie: What is your stance on inter-species relationships?
Cunzy1 1: It happens a lot in nature from natural hybrids like wolphins to symbiosis and parasite and parasitoid relationships. We're only just beginning to understand how some of these interactions work and how some of these lead to shaping life in our Universe (e.g. the 'great engulfing').

Richie: If you had to, I mean really had to, like if  your family was kidnapped and the only way to save them from a brutal and horrible death, which one of the villagers would you do?

Cunzy1 1: Marina & Zucker at the same time

Richie: You sick fuck

Richie: Would you recommend this game to... Anyone?
Cunzy1 1: No. Absolutely not. Even if you're a huge Animal Crossing fan. Even if you see it discounted or even get paid to own it, get it, rip the amiibos out and trash the game. Don't be tempted. The absolute most frustrating thing about this game is the wasted amiibo potential on top of an awful game. Amiibo is in the frickin' title. It's a really, really shallow game. At the very least there should have been some amiibo compatability outside of specific Animal Crossing ones for the board games and the cards for the mini games. People love crossovers and they love their favourite characters. Perhaps the board game would have been slightly less agonising if you could play with Little Mac, Mewtwo and Giant Detective Pikachu, all of which have limited use outside of one title. Terrible. Almost ashamed to have it on my Backloggery. Almost.

The Claire Redfield from Resident Evil 2 Nude Cheat

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Surprisingly, we've managed to find a little Easter egg from Capcom in their latest survival horror game Resident Evil 2. That's right sports fans, you can unlock a nude(ish) Claire. Here's how, accompanied by some artists reconstructions because we'll be damned if we can take screenshots. Them shits is too professional.


 As Claire A scenario, ensure you keep on the original costume on, do not change to Noir/Eliza etc.

Once you reach the police station, ensure you run into to the Toilets in the East Wing when attempting to get the notebook and press A by the toilet.


After collecting the notebook proceed through the game to the boiler room WITHOUT TAKING DAMAGE, we have not tried this with reloading saves, you will see the boarded up boiler room door, press A, 50 times (call back to the Rebecca Photo in RE2 on PS1) you will hear a faint dog bark. Return to the Weapon locker room without using any weapons. Put in locker code 105 and examine the locker. The screen will black out and you'll hear the familiar zipping noise straight from Resident Evil, Resident Evil 2 and Resident Evil 3 when you change into alternative costumes using the special keys you get from completing the game. Clare will have removed her top, and leaves it in the locker.



From the guys who brought you The Sheva from Resident Evil 5 Nude Cheat, your one-stop shop to sate your ever increasing fascination with Resident Evil chars shooting eyeballs as nature intended. 

Love and PS Leon's model also changes!
Richie

Flame Rounds: DLC Costumes

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Flame rounds lets us fulfil our yearning passion to be Frank Skinner, taking on his role as Judge, Jury, and Executioner in Room 101 (but for Video Games). 

Cunzy1 1: Welcome back to flame rounds, where one of us picks something from gaming to confine to getting flames rounded out of video games and possibly existence. So far we've char grilled the Dreamcast but spared the exposed brains of Pokemon. Richie, what have you got for being flames roundsed this week? 

Richie: This week I would like to address DLC content. We all understand that we live in a world where games are dissected, dismantled and portioned off to increase their value and longevity. And in most cases where a game offers me extra content, I would be happy to pay for visiting a new land, or a new campaign mode, or even a new character... But I feel sad when it is just aesthetic shit, the most archetypal example of this would be the "Horse Armour" of 360 yore. But this still happens today! Fighting games are the worst culprit for this, Its great to see all of these creative other costumes for the characters in Marvel vs Capcom infinite, or Streetfighter V, but they are embarrassingly expensive hidden behind a paywall which is ridiculously steep, and in these cases, purchasing all the outfits, is more expensive than the game itself! So this week I wanna Flame round aesthetic DLC content, or DLC costumes.


Cunzy1 1: Even those bikini costumes, wedding dresses and maid ones you love so much? You want to kill off the whole creepy anime genre with this?
Richie: No! I mean yes! I mean well... There is a special place in DLC anime hell just for "those" costumes:

Cunzy1 1: Okay. I do sympathise, however, what you're proposing here runs the risk of practically killing off modern gaming with many free to play games dependent on cosmetics, loot boxes etc. as a way of generating income and it's DLC content that (with rare exception) brings no competitive advantage, avoiding the trap of 'pay to win' DLC we used to see in shooters.
Richie: Dont get me started on Lootboxes, Gatcha-like gambling is fucking awful when you apply real money to it, and blurs that line between games and gambling. And I get why it's done but sometimes that price point they come in at are just nuts. My gripe here, is probably that I am just an ageing gamer-girl. I remember back in the day costumes and similar cosmetics were unlockables, putting them behind a pay wall rather than in-game progress makes me sad. I love character customisation and it pains me to see it being taken away from me in favour of hacking up a game into microtransactions.

Cunzy1 1: Ultimately though, what does this have to do with you? If you don't want to pay for virtual dress-up you don't have to! Why not just let other people have their fun or give them customisation options for their favourite characters?
Richie: Because the fundamental issue here is that reskins are quite close to my heart. I love character customisation and I want my virtually dollies to be a pretty as possible.  But more and more these days it's being taken away from me, as the price point of the game increases just to get the costumes too. I want rid of costume DLC in a return to traditional values in game unlockables. 

Cunzy1 1: You put me in a bind here. One the one hand I'd love to kill off the insane business models dominating gaming that's hurting job security and creativity in the medium, game preservation as well as the small percentage of gamers that can't stop themselves. On the other hand, I don't think we'd magically just go back to games that you just buy and own forever so inevitably some new scummy monetisation technique would pop up. So do I theoretically save people hurting now in exchange for ways they might hurt in the future? Wasn't this supposed to be a fun feature? I'm just buying thinking time now. Right. I gotta protect the people living now. DLC costumes. You're in the room where we flame rounds you!

No I'll Save Her, Then I'll Kill Her

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I think this post is mostly filler

Acid Rounds: Final Fantasy XIII-2

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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish.

Cunzy1 1: The Final Fantasy XIII Trilogy completely passed me by, but my good associate Richie went in hard. Tell me about this middle game. Did it only get good after 30 hours? Did the story attempt to make sense? Was this just a vehicle for Lightning merch?
Richie: Ha FFXII-2 was an odd one, squeenix clearly had heard the massive backlash that the first one got for the 20 hour training mission, foregoes this entirely and places you right into a sequel letting you just play about and get the controls.
And no the story makes no fucking sense, Lightnings sister Serah charges about through time "fixing the time line" to save a planet of immortal souls (btw all characters from FFXIII are immortal) from a priest that is also a moon, that is also a spaceship and and antagonist that doesn't like this for "reasons". oh and it might be a dream.
Ha no, Lightning is almost entirely non-present for the game, save for canon-breaking DLC, she was to busy off with Luis Vuitton...

Cunzy1 1: We're both fans of Final Fantasy X-2 did this 'second one' also bring excellent dressing up mechanisms and sultry goths?
Richie: No. Dressing. up. SadFace.
Instead the main mechanic which makes this one stand out is the beast hunting, and adding enemies to your party, which is pretty awesome! loads of fun having Tonberry or a Cactuar on your sided thousand needling and deathing the bad guys.
And yeah, there is some proper Emoing out: Happy-go-lucky, beanie-wearing Snow, swaps out his white trench coat for a black one, which in gamerspeak mean you are troubled.
And then you have the main bad guy in his Black and purple jumpsuit which may as well say "I'm the antagonist" all over it


Cunzy1 1: Who would you say are your favourite characters in this game and why?
Richie: Chocolina! hands down, some human embodiment of chcocobos that somehow exists throughout time. And is a Merchant. In like for best videogame merchant, just after RE4's Merchant.




Cunzy1 1: Was there any talking to dogs or remembering we went to the same orphanage shenanigans in here?
Richie: Tonnes the NPCs throughout seem to acknowledge that Serah is somehow a time travelling god/fixer-upper. Lightning is a crystal. The story is utter bullshit.

Despite all this bullshit shenanigans, the game does create a living, breathing, immersive world for the story to take place in. Its a romp through time, interspersed with cut-scenes and mechanics for levelling up your team (of caught monsters). In a world of infinite sofa time I would thoroughly recommend this one!

Cunzy1 1: We've both been nostalgic for the Final Fantasy VII soundtrack of late, this one have a stirring/ethereal soundtrack?
Richie: Yeah, the music was great! a solid progression from the FF series, with the addition of voicing to the ethereal, but done really well! But as with most FF Soundtracks, unless you play them, you don't get the "feels".

Cunzy1 1: These games were quite the time sink, did you get round to Lightning Returns: Final Fantasy XII?
Richie: I... Yes, but I stopped. I started Lightning returns, and suddenly everything was timed missions, and turning round corners to meet unbeatable (as yet) enemies. I just couldnt face going back to it, beeling like I needed a Prima Guide (RIP)...


Cunzy1 1: Are there moogles in this one?
Richie: Contentiously yes, a talking one which may also be the god of time. That you literally throw around the map.



Starlink: A Turret Called Gunny

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Starlink: Battle For Atlas is a game we are playing and enjoying but the announcement that there seems to be some semi-substantial new content on the way in the recent Nintendo Direct put the fire up our butts to get it finished. As is typical for Ubisoft games this involves a lot of tidying up and clearing out busywork that in Starlink is fun enough with plenty of variety to stop it getting stale.

It was whilst doing this busywork on the planet Sonatus that we met Gunny, initially just a deployable turret we picked up to take some of the grind out of taking down enemy fortifications, uplinking satellites and hacking Legion data cores etc. However, what started as a relationship of convenience soon became a lifelong friendship... what started as a reluctant partnership soon became.. what started as an unlikely pairing with cultural differences... we became unusual but authentic friends... it's A BUDDY COP MOVIE OKAY. We made a buddy cop movie.

Meet Gunny or technically a [Starlink Wiki technical name for this turret]

We went here

We went there

We went everywhere

We shot things in the face...

We shot a lot of things in the face...

Gunny had my back

Well most of the time. Sometimes Gunny was really finickety about being on a flat surface so sat like this whilst I was mobbed by evil robots. Classic Gunny. 

And there was plenty of dramatic posing

And dramatic lighting

Here's me and Gunny PINCER MOVEMENT FORMATION

I even taught Gunny how to fly

We carved Gunny and Cunzy 4EVA Friends into a Warden Spire

I will always remember you Gundor? Gunzy? Turret-Boy

Here's to Gunny, discarded somewhere on Sonatus because you can't carry items off-planet and I don't know if the game has that level of object permanence that I'll ever see Gunny again. But who knows...

Flame Rounds: Timesplitters: Future Perfect

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Flame rounds lets us fulfil our yearning passion to be Frank Skinner, taking on his role as Judge, Jury, and Executioner in Room 101. We will be presenting a case for a particular Trope/Character/Item/UI element that pisses us off and then trying to justify whether this thing should go into room 101 (get flame rounded?)

Richie: Oh man Sweet, its that time where we flame round shit again! Lets see what Cunzy has for me to shoot down this time!
Cunzy1 1: This is our first entire game on Flame Rounds and it's 2005's Timesplitters: Future Perfect. As gamers of a particular vintage will tell you, Timesplitters was phenomenal and seemingly came from nowhere, an early PlayStation 2 first person shooter, against the clock game with great original characters, amazing multiplayer and silly modes/cheat characters/silly characters goofiness the likes of which hadn't been seen since Goldeneye. Timesplitters 2 built on that in almost every way. One of our favourite games of all time. Then. Then there was Timesplitters: Future Perfect. It's not easy to say quite why it didn't work, it was playable enough but 'MARKET FORCES' perhaps just took the soul of previous games out of it. Vehicles were sort of unnecessarily added (hello Halo), the bright colours were replaced with beiges, cool weapons were swapped out for a far more Call of Duty armoury, the amazing levels set in strange places became several flavours of rubbly war zone, new modes left a bad taste in the mouth and female characters were, well, sluttified into gyrating, moaning barbies. We were annoyed at the time and clearly we still are! So I'm proposing we flames round Timesplitters: Future Perfect with the aim of making the Timesplitters' legacy a far more positive one and who knows maybe the landscape of serious armoured marines shooters we have today would be different.



Richie: But EA was involved in this one, surely this was the powerhouse Free Radical needed *Vomits*
Cunzy1 1: DID YOU KNOW YOU COULD PLAY AS THE MONKEY? 

Richie: I mean I don't really have a counter argument for this one, this is embodiment of how formulization of games removes the core of what the game should be.  Do you think there is any room for Timesplitters any more in this Battle Royale soaked world?
Cunzy1 1: Potentially. But it would have to be a good team that mixed old with new so what was appealing about the series originally shines through but the game incorporates all the good bits from first person shooter game design of the last 14 years.

Richie: If you had to take a crack team of Timesplitters, back in time to Flame Round Timesplitters: Future Perfect. Who would you take?
Cunzy1 1: Lady Jane, Impersonator, Mr Giggles and Calamari

Richie: That Evil Dead level though?
Cunzy1 1: Is a zombie-fighting schoolgirl in a Slut t-shirt progressive or CAN YOU BELIEVE THIS DISGUSTING SHIT WAS IN GAMES? Answer in the comments.

Richie: You may not know this but, Timesplitters: Future Perfect is actually the only Timesplitters game I own. The rest of the time was spent playing Cunzy1 1's copy of the game. I actually remember buying it for the Gamecube! At the end of an on an 8 hour drive with Doppelganger, I bought it at midnight from a 24 hour ASDAs. There was ads everywhere for it! billboards, busses, TV, it had some real hype escalating around it.

But ultimately, I think I got suckered in and didn't even finish it(?). As great as it was to get it on a midnight adventure... I think that is the only fond memories I have of this game...

Flame round this EA-Eugenically malformed formula game.

Wayne's World SNES

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Wayne's World for the SNES is probably the worst game I have ever played. It is the fucking epitome of the senseless unnecessary movie cash-in games that gave movie tie-in games the awful reputation and stigma they endured for so many years. Countless swathes of 90's blockbusters which were quickly ported into generic shit-platformers* and this one just sticks out in my mind as one of the worst.

A melange of lo-fi sound clips straight from the show/movie and even worse 16-bit pixel images.

It offers sickeningly predictable sound effects, repeatedly using a crackly "excellent" ad nauseam, interspersed with "Schwing", and the occasional "Not Worthy" chant.

The game has no story, it isn't even sure if it is the move tie-in or the TV show tie in. The 1st level above seems to depict the store where Wayne finds the guitar he wants (oh yes, she will be mine) attempts to play it and is "denied" to play Stairway to Heaven. Except this one has more platforms and killer bagpipes.


The game even depicts moments from the film, badly:



Why did I even own this game, is a great fucking question! Quite honestly I was young impressionable and it was £5. Which is nuts cheap for a Snes game! Back in the day SNES games were expensive cuz they were hefty cartridges retailing at £40-£60 and keep in mind given inflation  25 years on that was a big chunk of pocket money. But yeah, I got this bad boy for £5 as an "Ex-Rental" from the now extinct chain "Global Video".





Global Video used to have a selection of shitters you could rent (and I did). Perhaps my most memorable game I rented was Mario is Missing! an odd edutainment Mario game which seemed to be allowed to use Super Mario World Sprites and SFX, which I remember fondly but undoubtedly if I played it again would hate it. Among these shitters was Wayne's World, so shit, they needed the shelves for other shit, so it was relegated to the "Ex-rental" bin. And I bought it. My cart still has a silver foil sticker and a grubby tinge, no doubt come from all the sticky fingers and smoke-filled homes it was in...

...tainted and shitty looking on the outside, tainted and shitty looking on the inside

Love and... Pixelated Bohemian Rhapsody car scene, but with a midi track barely resembling Bohemian Rhapsody,

Richie X

Acid Rounds: Resident Evil Revelations (3DS)

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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish.

Richie: I guess this is a Resident evil game about turning things? Does the square crank or the Valve handle feature profoundly in this one? What about the fan favourite Hex Crank?
Cunzy: Why haven't you played this game yet, you own it on at least two platforms?

Richie: Oh "Revelations", not "Revolutions" What does this reveal then? Is there a nude cheat?
Cunzy: Why haven't you played this game yet, you own it on at least two platforms?

Richie: So beasted it then? Did you Catch 'em all?
Cunzy: Why haven't you played this game yet, you own it on at least two platforms?


Richie: Would you recommend this one as a gift?
Cunzy: Okay, I was dedicated to the joke but I feel I actually need to make the case for you to play this game but also you have missed the boat to play the best version of it. I really enjoy both Revelations games. Yes, the episodic thing is a bit goofy and I think already kids won't understand why this was a thing but, if you were to ask me, which you sort of have done, I'd say this was Resident Evil but more arcadey. The plot is the plot of a Resident Evil game so make sure you're sat down when the big company turns out to be an evil one but Jill's back! Chris is back! Why is the 3DS version the best version and why have you missed out on the best version of this game? The answer is Raid Mode. Although I enjoyed Mercenaries, I was never that good at it and didn't invest the time to learn the layouts of every level. Raid Mode is slightly different in that it isn't a score vs time mode, it's almost a LOOTER SHOOTER. Level up your character, get higher level gear and customise with parts. Rinse, repeat and slightly increase the numbers everywhere. What really made it for me on the 3DS though was the StreetPass integration which would generate Raid Mode missions for the Raid Mode currency and weapon parts plus it was always a giggle hunting down an enemy called 'Mum' or 'Richie' for rewards. Obviously, StreetPasses are much much rarer these days so this added extra isn't available to new players. For me this was an example of when a game and the platform came together perfectly and I not only beasted but MASTERED Resident Evil Revelations. I'm playing through the sequel now and although it has all the same parts, I'm enjoying Raid Mode but it's less the daily thing to look forward to as it was in this game's heyday.

THIS is why I'm angry you've not touched it Richie.

This Joke Only Works If You Knew There Was A Pokemon Called Kabuto And A Game Called Giants Citizen Kabuto Oh Well Gonna Post It Anyway

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