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I remember when we blogged about Resident Evil

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On this day, July 24th 1998 The S.T.A.R.S. team first investigated the mansion...

You gotta fucking love that opening. Real people... Not mo-capped. Got i miss those heady days of the PS1. Sniffle.

Love and dont open THAT door,

Richie X

Dead or Alive: you are bathing with me

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You know what,  I dislike the Dead or Alive Series:

Way back in the heady days of 2010 back when we cared about the Chilean Miners and Wikileaks. I wrote a blogpost about a game I played back in the heady days of 2006 when we make crass Steve Irwin jokes and the danish drew some cartoons.

And frankly I have not played a Dead or Alive game since then, the combat is clunky, random and just plain frustrating!

UNTIL NOW!!

They have bath and bedtime DLC!!! A fighting game in PJs and Towels.

I'd pay money for that.

Love and Remember when phones didn't have touchscreen?

Richie X

Omastar Comics #38

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This week, Omastar gets his tentacles in a twist about that OTHER Omastar, in particular the lucrative merchandise deals and TV spots. 

Fucking religion.

Valkyria Chronicles errr Review?

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Recently I was gifted a PlayStation 3 and a fairly comprehensive catalogue of games which is great for two reasons. Firstly, free games! Secondly by being gifted one it allows me to maintain that the PlayStation 3 never reached a critical mass of games for my tastes that warranted a purchase of the (still) overpriced console. One of the games that was on the shortlist that never reached critical mass was Valkyria Chronicles. 

Released in 2008 to generally positive reviews, Valkyria Chronicles is a mix of all the best bits from Advance Wars, Battalion Wars and quirky PlayStation 2 game Ring of Red. It's a 3D turn based strategy game which is a lot of fun with a beautiful art style. Playing games slightly time shifted from the climate in which they were released is interesting. Although I can see the appeal of VC when it came out, having played and loved Fire Emblem: Awakening last year, VC is probably lower in my estimations as there are some great mechanics which should have been in VC but weren't.

To set the scene, it's a fucking turn based strategy war game. If you've ever played one your pants will remain firmly unblown away to discover that; there's a Europe but not Europe, ravaged by war, time of peace, shortage of MacGuffin resource, conquering Imperial force, an unlikely but gutsy crew of spunky teenagers turn out to be brilliant military strategists that fight the Imperial forces whilst growing together as a team. Fine. So far, so blah. 

One of the great things about the game is you get to choose the members of various rock/paper/scissor classes that will make up your squad. Pleasingly, it's entirely possible (barring the boring protagonist) to make an all-female squad. However, due to the misogyny still rife in game design, the ludonarrative is dissonanced somewhat by the might of the Empire being continuously thwarted by an all female squad of former singers, dancers, bakers and florists who have an average age of 'just turned 18'. 

The troops on down time. I grew up in a Barracks City and this is definitely what squaddies get up to when they aren't on active duty.
 And here's where the game could have been much better, taking a leaf from the recent Fire Emblem. Aside from the main cast your squad members may be heroes from conflict to conflict but there's nothing to reward player attachment to characters. At the moment, sadistic emo shocktrooper Jane and Irish sniper Catherine have been the backbone of virtually every conflict but aside from an in menu biography generically filling out with use of these characters I feel that their story remains unpreserved. There's no way to see the statistics of individual squad members and classes are leveled up on mass rather than character specifically. Each squad member is recruited with pre-existing character traits, flaws and best buddies which again is a bit jarring seeing as Catherine and Jane have been through some serious scrapes together yet they remain besties with the generic male characters who never got out of basic training. 

I'll admit I've been spoiled with Fire Emblem: Awakening, an amazing game that came out five years after VC but I can't help but think the character and relationship development from FE, in VC would have turned a good game into one of the great games of the last generation.

Won't Someone Spare A Thought For The #GamerGate 'Journalists'

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This last couple of weeks there's been a storm in a teacup that seems to have culminated in the gaming community doing a sea cucumber and eviscerating itself, turning itself inside out and ejecting all it's internal organs as a defense mechanism. You can follow the 'story' on the social media under the hashtag GamerGate. We won't go into the specifics of how this kicked off because the spark that lit the part of the fire we're interested in is sort of irrelevant. The short version is that some pretty strong evidence has come to light reminding us once again of the rampant cronyism and amateurism within games journalism. The funny thing is that what may or may not have happened to kick this off is almost completely by the by. In between the feminists, the white knights, the trolls, the griefers, the journalists and the developers all rallying to four or five different calls and fighting with each other, some are using the #GamerGate to call for clearer transparency and ethics amongst game journalists, an ugly beast that occasionally rears its head. It's just there's never been a hashtag for it before. 

Our issue is that expecting games journalists to conform or to act in a certain way is verging on pointless because aside from a few organs of repute, most games journalists are nothing of the sort. Here's a bulleted list.
  • Games Journalists Aren't Professionals. We've seen our fair share of job adverts for 'journalists' for various outlets over the years from Rock Paper Shotgun to the Official Nintendo Magazine. Our interest piqued, we've made enquiries (because professional industries never, you know, list a salary or rights and benefits for a job with the advert right? If there even is an advert...) to have received responses like; 'If you're asking about pay, it's not the role for you' or just not hearing anything back at all about the job, the role, the pay, the ha ha ha pension. Much like the games industry that apes a proper industry by mimicking them from it's cage, 'games journalism' parodies proper journalism by using words like news, exclusive, feature and sometimes even calling themselves journalists but it's just a bunch of people who write about games.
  • There's No Association Or Accreditation For Games Journalists. Well there may be one or two but I've never encountered them. Anyone can (and does) write about games for a website. But unlike the proper press there's no way to lodge complaints or issues aside from emailing the author, who can and will in all likelihood ban you, tell you to fuck off and then subtweet about you. They may then adapt, delete or rewrite offending content and they may or may not flag or make transparent that they've done so. And why should they? They've got nothing to lose. They're people who get paid (sometimes) to write about games. Nothing more. Go ahead, find a list of 'approved' games journalists.
  • Anyone Can Be A Games Journalist. Seriously. I have a couple of Internet acquaintances who do just this. Try it. Find the right distribution list to get yourself on as a 'journalist' and voila, you'll get free games, get taken on press junkets, sent free junk and invited to 'conferences'. Publishers don't care. They barely check credentials and again, why should they? Send out a bunch of games to outlets and they'll write about your game. If your game is shit you can 'embargo' reviews but the only threat from breaking embargo is you won't get sent review copies from that publisher in the future.  
  • But The Websites Look Legit. They Have Ads For Games On Them. I really think that this confuses people. Having ad banners from the latest blockbuster is in no way an indication of legitimacy, in fact it's probably the opposite. Again, think about it. There isn't someone at EA or Activision who goes through a list of websites they could run their ads through, screening for journalisti integrity. If anything it's a popularity contest not a discerning process at all.  
  • The Lines Are Blurred. We can all agree that the following aren't journalists; Youtubers, people with Twitch channels, Redditors, most posters on NeoGaf. We're all fine with that. So why would you expect some sort of higher behaviour from people whose only qualification is they upload content to a website? Even more worrying are websites like Kotaku who used to have a ban policy on comments telling them their articles aren't news. That's not really a part of journalism. 
  • Some Game Companies Don't Bother Anymore. Nintendo is a great example of this. By releasing their announcements, interviews and trailers [direct to you] through 3DS and Wii-U they bypass the 'gaming press' altogether. You wouldn''t interpret Nintendo's content as journalism right? It's marketing. So then why oh why are you surprised that your sacred journalists are the same people who fight over themselves to live tweet and report the information you can go and see for yourself first hand and in many cases they barely interpret it. They're just churning out the marketing but on their URL. And you and I know this practice is rife. Press release goes out and like a row of dominoes the websites report the release sometimes illustrated or edited, sometimes almost unchanged. Rarely is it labelled ADVERTORIAL or PRESS RELEASE. 
  • There's No Such Thing As Investigative Games Journalism. We all know that there are many many ills with the games industry. Dodgy practices, poor finances, sweatshop sourcing, abysmal job security, lacking basic employment rights, unsustainable hardware, dodgy trading not to mention the games which employ the same tactics as highly addictive gambling  machines. Even worse many 'games journalism' sites don't even pay their writers or in the case of one Official Magazine in the UK get under-age writers to contribute to their content in return for the 'privilege' of writing for them and the odd exclusive access to conferences and expos. Yet I'd be hard pressed to find a single genuine piece of journalism investigating any of this. Sourcing 'quotes' from 'anonymous''unconfirmed''leakers' doesn't fucking count either. Where's your journalists now?
These are just a few points that have sprung to mind during this whole #GamerGate affair. Expecting 'game journalists' to maintain a baseline code of ethics or practice is ridiculous. Yes they're all mates, yes it seems ridiculously easy to segue from writing about games to making, consulting on or writing games and back again. Yes, they may have a press pass but in reality it should take a lot more to fool you into believing you are accessing content that is in any way different to losers like us writing here or worse, it's agenda driven content. Content to get more clicks. Content to squeeze more 'exclusive' content from game makers. Content to earn enough to pay the 'journalists' employed. I can understand the anger from many gamers but at the same time we can't all be that naive right? As for what we can do to change the situation, we'll see if #GamerGate starts the ball rolling to inject some accountability within, so called, games journalism. And if they're smart about it, 'journalists' could use the opportunity to professionalise the field they work in and distinguish themselves from hobbyists who make content on the Internet.

GROUCHCLAIMER. Yes there are some exceptions and there are some great writers but from the grubbiest of websites (Escapist) to the heady heights of EDGE it all smacks of an exploitative and 'grey area' industry far too often.

Alcamoth Citizen Says: The topic of the hour/day/week

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With the gaming community tearing itself asunder, the developers, gamers and gamers who get paid to write about games turning on each other like cornered animals (online of course, nothing is happening in real life) this conflict between brother and sister is spilling over into game worlds too. Our in-game correspondent,Alcamoth Citizen reporting from Xenoblade Chronicles has this to say about the burning issue: 'Why isn't anyone excited about Jigglypuff being potentially leaked for Super Smash Brothers?'.


So there we have it. If only other game journalists took this news quite as seriously.

Cant Beat them...

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Here! You know Kotaku right, in between all their "journalism" they do crap about Japanese Culture. Like stuff about food shaped like an obscure animal from the most talked about cult dating sim from that week. Or when they talk about their favorite Anime from this season and genuinely discuss the quality of the "boing" noise that the overly endowed female character's boobs make when they bounce/jiggle/squish.

Well here is our favorite bit of Japanese culture:

Babymetal!

They are hitting western shores now.

I'm too old now for Dubstep and following Radio 1. But this I can get behind.

Be warned Babymetal, TGAM may just go Full Stalker on this one.

Love and KAWAIIIIIIIIIII,

Richie X

Over 200 Games Journalists Write an Open Letter To Gamers. Stop the Hate

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#GamerGate continues to tear the gaming community apart. Brothers and sisters fight. But there's a shining light. Writing letters to end the hate, harassment and nastiness that haunts our hobby. Theoretical game developers and community managers wrote their letter and gamers have their petition but as a community, video game journalists have not yet spoken out as a group. Until next week that is. An anonymous source who wants to remain anonymous sent us this letter which will be going out next week. 

Dear Gamers (R.I.P)
Please stop the hate. The only thing we have is the power of our opinion on games and gaming related things and if you don't like that then we don't get paid. Well a lot of us don't get properly paid in the first place. In fact being a games journalist sucks. We should really do something to improve our plight.
Anyways. If games journalists stop writing are we not just gamers? Please stop the hate.
Signed

7 of 9
Albert Brooks
Andre Romelle Young
AKB48
Anthony North
Barney McGrew
Bonnie and Clyde
The Busby babes
Bruce Wayne
Charles Earl Bowles
Charles Foster Kane
Clark Kent
Clint Eastwood
Clive Hamilton
Cuthbert
The crew of the Nostromo
Dibble
The dinobots
Dr. Mario
The Easter Bunny
Edward Kelly
Ellis Bell
Father Christmas
Grub
Huey, Dewey and Louie
Huey Lewis and the News
Jane Doe
Jessie and James
Jessie James
John Doe
Jorge Mario Bergoglio
Kaiser Soze
Kane and Lynch
Kane and Abel
Katrina and the Waves
Killer 7
Leeloo
Link
The magnificent seven
Malcolm X
Megaman X
Mario 
Metal Mario
Mike and the Mechanics
Oswell Spencer
Sir Percy Blakeney
Peter Quill
Pugh
Pugh
Richard John Bingham
The Rockford Peaches
Roger Rabbit
Saloth Sar
Professor Samuel Oak
Santa Claus
S.T.A.R.S Alpha Team
S.T.A.R.S Bravo Team
Steveland Judkins
SUM41
Terry Jean Bollette
The seven dwarves
Thelma and Louise
Tom Marvolo Riddle
Toon Link
Tooth Fairy
UB40
Unown (all 28 forms)
The Wonderful 101

UPDATE: Parts or all of this post may be deleted, reinstated, edited, changed across all dimensions and we reserve the right to not have to inform any of you of those changes, unless we want to. 

I Love Rodland

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A beautiful bit of "16-bit" work.

The whole thing is just the epitome of the crazy Japanese pixel are you come to expect from the mid 90's

You don't see shit like this nowadays, no siree, Its all fucking hyper real sci-fi men with brown hair.

Where's the fantasy where is the off-the-wall utter madness you used to see in games.

Even the fucking F2P Monstrosities with cartoon graphics still settle into the old D&D tropes.

Love and Fuck you, I'm old, I get it,

Richie X






A game from 10 years ago.

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So I fucking bought San Andreas... Again. (Currently owned: PS2, Steam, Windows Phone, now 360)

It was really just on a whim, £2.99 on XBox Live seemed well worth a punt. I had a dick-about with the iOS/Windows Phone version and as cool as it is to have San Andreas in your "pocket" the controls are just wank. Nobody likes a fake dual analogue stick game.

But the 360 version is worth it. Its prettier than 10 years ago, it now has achievements, it actually stands the test of time! Downside is after playing the iOS version I am very aware that this is the port of the iOS version and now a newly reconditioned version, there are obvious giveaways with the controls. And it crashed a couple of times.

Love and Hot Coffee,

Richie

Season's Greetings

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Due to austerity measures, we're only allowed to post one article a year.

Here is this years.

Merry Xmas 2015 everybody.


Cunzy1 1 & Richie too.

Get Your Smashies on

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So we finally fucking did it.

We got ourselves a "Next-Gen" console. The Wii U. Wait what do you mean it's not a next-gen console? It's actually less powerful than the Xbox 360, never mind the Xbox one? Well whatever, SMASH BROS BITCHES!!!

Oh here have some fucking screenshots:
There's me Dual fucking wielding, as you should be able to do in any real sequel. 

Dual wield goggle bitch pikachu. 

Cunzy and I chilling out on Mario Galaxy world.

Cunzy and Togepi about to fuck up shit.

Yeah take that, fucking lvl 50 amiibo Peach! 

Cunzy checks out Wii fit girls butt... Alone time required.

Yeah So Smash Bros, makes a WiiU worth it.

Love and Sticky Bombs,

Richie X

South Park: Stick of Truth

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So again we are reviewing a game that came out ages ago. But man... we just completed this bad boy and its fantastic.

First up is the animation! It's flawless the whole thing plays like watching an episode, all the story events include your character right in there wearing what ever clothes you have given them, outside of that the player moves in familiar areas and it feels exactly like South Park. Extreme Kudos on that.

Gameplay is sweet, the RPG mechanic they put in there is so much fun to play the character attacks are fun, if a bit repetitive, to watch. You level up you gain access to new and funny attacks, you can even ply with perks and customise your character further.

The plot, The game is plot driven and it's so fucking funny, there is so many nods to references throughout the entire 20ish years South Park has been running. It's got the same laugh out loud, shock, cringe, factor as the show, brilliantly done. There are some familiar references and a couple of repeated jokes from the show, but all is forgiven in the context.

So what is shit? there is a couple of let downs the game menu is fucking horrible and unintuitive you constantly open it up, have to scroll through, and when you get to what you want it feels like you are not sure what button to confirm/deselect something, BAD UI. The powers you get all interact with the environment, and frequently just annoy you they are a shoehorned puzzle mechanic which is not that puzzling. "oh look a teleport node, I best teleport than shall I?" Replayability wise, well I have played through, there are a few more collectables to get, but short of getting some achievements, I am not motivated. What bothers me more is that at the start of the game there was four choices of character class, I went the fighter, who quite frankly had boring skills, but I never got to see the other classes in action. And honestly I don't want to play through the plot again to see them, shame.and on that note you cant customize the support characters, They get 3 generic attacks and that's it really.

All in all, If you like South Park, just fucking play this. It's brilliant.



Love and Stinky dildos

Richie X

Every Day We're Pokemon Shuffling

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Like everyone else we were reaching for the pitchforks when Pokemon Shuffle was launched, a title published by Nintendo with explicitly freemium bullshit unlike the freemieish Steel Diver: Sub Wars which started life slightly less free to play and then got updated to be slightly more free to play and of course the Pokemon Trading Card Game Online which is a card game so for whatever reason the gaming press give it a pass or don't bother covering it. As lifelong Pokemon players I'd also like to throw in the "physically drag yourself to a GAME store to download a legendary Pokemon" for the Pokemon main series into the same category but only because those experiences have been so harrowing in the past it feels like a cost that transcends money. Our trajectory with this game went like this:
 
Please won't you buy some jewels to errr shuffle me? Please?
Boo. Hiss. Ninty sellouts!

It's... okay but I'd like to buy it. I doubt I'll stick with it. 

Has it been two and a half hours yet? Has it been two and a half hours yet?

SHIT I NEED TO DO MY DAILY CHECK IN.

GODDAM YOU MEGA MAWILE. GOD DAMN YOU.

The main gripe was that unlike Steel Diver:Sub Wars there's no way to buy the full game so all you can do is wait for the fairly generous recharge of in game currency, hearts, which replenish every half an hour to a maximum of five or to shell out for in game currencies (jewels buy you hearts and coins AND FUCK OFF IN-GAME CURRENCIES) with real virtual money which the game rather cynically prompts you to do every time you lose and don't have any resources in the bank to carry on. One oversight seems to have been that it's not possible to use play coins, the 3DS currency you earn by walking around with the 3DS hasn't been incorporated. For a while Sub Wars allowed you to use play coins to buy online play time and it would have helped to dampen the initial knee jerk cynicism of this F2P title.
 
Actually though, it's an alright game. Yeah sure it's a match three game with a Gotta Catch 'Em All twist but the quality is high, Genius Sonority polishing the experience and for those of you who don't get hooked there's little incentive to buy extra credits. But of course, as we all know it's not the well adjusted majority who pay, it's the minority percentage who give in to the one more go cravings.

I'd be interested to see if payment figures are ever released (we doubt it) but according to the news it's been downloaded over a million times at least and anecdotally I've seen a lot of StreetPassers playing it this last week (whether this is just because the game is new or more enduring remains to be seen). I'll also be keeping an eye on whether or not the generous currency recharge will be updated.

In the meantime carry on shuffling and whilst you're at it download IronFall: Invasion. As a leftie it was impossible to play without a circle pad pro and we're too classy to be seen out with that abomination hanging off our 3DS like a malformed conjoined twin.



Family Guy: Well fuck it it was cheap on Steam

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So based the greatness of South Park: Stick of Truth I took a punt on the Family Guy Game and fucking frankly I'm glad it was only a couple of quid. It is the curse of the steam sale, you see something that you wouldn't normally buy and you buy it because it's super cheap. Which incidentally is the steam sale ethos, it's £1.99 that they were not actually going to see. But anyways: fuck it have a list.


  • Played through it, it's painfully easy up until the last boss, where it is just cheap.
  • The plot is not even in tone with the show.
  • The audio is simply lifted from the show.
  • The game looks pretty shitty, the 3D does not work!
  • Its a straight up generic 3rd person shooter.
  • Like super generic.
  • I mean why do they have guns?
  • Like proper guns! Not even themes, just guns, shotguns etc.


Anyway it only lasts few hours, fuck it. Try not to buy it, it's really not good.

Love and

Richie X

*I'm not writing one, I feel dirty enough after playing that game.



Dragon Age: Inquisition a TGAM Review

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Well... Dragon Age. What an immensely huge, I mean really massive game. And honestly I'm 70 hours into it and I think I have barely scratched the surface! It a fantastic way to lose several hundred hours of your life.


The sweetness of this come from pretty much just giving the player what they want... a novel approach. The game merges the greatest things from western RPGs: Such as Skyrim, WoW and of course the previous 2 Dragon age games (with plenty of fan service to those who have played them).

The exploration alone in this game is just fantastic, akin to Skyrim with little hidden quests for those who are willing to take that little extra time to look for them. The difference with this dragon age is the multiple sandbox areas, which are brilliant and feel unique This is what reminded me of WoW*, with all of its varied zones and questing through them with the odd dungeon to enter really hit that home.

And there is all the wonderful other bioware greatness in there. You have the deep character interaction, you have dicking about with skill trees, you have the genuine fear about a character choice, that causes you to look up a dragon age Wiki page just to ensure that it isn't going to case you to offend or worse, lose a character.

If I had to make a complaint about this game, aside from it taking a chunk out of my life, though I assure you I am willingly giving it over, It would be the inventory system. I think after 70 hours I'm starting to get an idea of how it works. It is very overly complicated and pressing the "B" button just seems to fuck everything up. Wonderful gems like:  Are you sure you want to cancel this action: YES, NO , CANCEL. Wait... what the fuck am I pressing? Double negatives man... The loot is pretty shit too. You get tiered lot of common, rare, epic and crafted. And you seen start to stop being excited about looting a box as it wil just contain some entirely un-viable item, which just needs to be sold later.

But yeah other than that, Dragon Age: its fucking awesome. I... I think I L-word it...

Love and several hours in the character creation part, knowing full well: YOU... WILL... BE.... BACK...

Richie X

*You know I feel like I said this several years ago, but a one player WoW would really work, especially in this format. I think questing in those zones, in that kind of dragon age format... It would be amazing, Add and extra interaction layer and you have it n the bag. Maybe one day...

Nintendo have invaded my F2P market...

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Almost all of us play mobile games, as a time-waster (or avoiding eye contact) waiting on or in public transport. I tend to have a few on the go at one time, I recently "Finished" the Family guy: quest for stuff game, which is wholeheartedly one of the most shallow city-building/farm building games out there. I have not spent a penny on that, it wouldn't even be satisfying to spend a penny on that either. Another gem I have been plugging away at for the past few months is Evoker which is an oddity you set 5 cards which have different attributes and abilities. You level up cards, through solo play which uses and energy mechanic, or PvP which uses a second energy mechanic. Essentially you can only play for roughly 3-4 mins before you are locked out for about 2 hours (more at higher levels). But that was fun collecting the "team" you wanted to face off your opponent with... etc. BUT Its suffers as a Pay2win title, if you spend money on it you, and I suppose this counts in some small credit to them, get random chance at the overpowered Legendary cards. Fun but very slow.
And of course there is Hearthstone... A brilliant example of what "F2P" should be where you genuinely want to play for the experience. I'm a year in to that one and still enjoying it.

However as many of you know Nintendo have decided to grab the ass of the F2P market and see what kind of a reaction they get. They did so initially with Pokemon shuffle, which we initially spread our legs for, but now... I dont know, it's just not working, we were good together, we had some good times, but something is just missing. So we had to split up, like passing ships in the night.
At least that is what we tell Pokemon Shuffle! The truth is there was another F2P game out there, it was younger more fun, and it did things that Shuffle just wouldn't do: Pokemon Rumble World.

Oh man Rumble World! Its great it's essentially a mini-Diablo clone, where the epic lewts that drop are actual characters that you use. They have rares and randoms, they have a collection system, you can dress your mii up, you can spot-pass, and street-pass folk, You even get legendaries. And it all sparkles and lights up like the glorified gambling game it is.

It has become quite life consuming, my 3DS has replaced my phone as my main tool for time-wasting on the tube, the level of enjoyment from this little title is insane, and has quickly pushed any other handheld games to one side. Anyways it's "Free" go get it. I'm Sure Cunzy has a poem or something he wants to share with you about Pokemon Rumble world...

Love and EUPHEMISMS are meant to be subtle Richie,

Richie X

THE ANIMALS WATCH EACH OTHER GO THE TOILET

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Animal Crossing: Happy Home Designer for Nintendo 3DS
The red squirrel is dying. Nothing can be done. It's cancer. Cancer.
A woman loves a horse. But only because he lives in a castle. Not because of the size of his cock.
A hippo studies cephalopods in space. He's close to a breakthrough.
Sometimes an otter watches me when I sleep in other people's beds. He never says anything
At the school, the animals watch each other go the toilet. They don't find it very interesting.
Animal Crossing: Happy Home Designer. GAME OF THE YEAR 2015.

I've got a confession to make.

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I like my Vita.

Millions don't, hell even Sony Don't. But I have has a shit-ton of fun with it. It's hard to justify Investment in a system that wont be supported, but there is a lot of greatness on that system (if you like 100 hour long RPGS). Straight off the bat you have:

Tales of Hearts



Hyperdimension Neptunia and its may sequels and spin-offs


Akiba sTrip

But Most importantly I am revisiting FFX-2 HD Remake, yeah that's right, not FFX, but FFX-2. Yeah that's right the one with the dresspheres!

For the FFX remake, all Squeenix did was pretty it up a bit. But for FFX-2 they added new Dresspheres! They added a whole new Monster Arena thing, which I have spent far to many hours thoroughly enjoying.

The whole thing is wrapped up in a touch of catharsisism for me the first time I played through FFX-2 I fucking loved it, I mean it's hella girly, however,,, I never hot 100% to unlock the final dressphere (Mascot), I fucking missed it by missing a box from a piss easy mini-game at the start... Anyways! This time round, I have already got my Mascot dressphere!!

I'm sure that Psychologically I have received some kind of closure from like 10 years ago... Does this justify Investment in a Vita?

Love and don't google image Hyperdimension Neptunia.

Richie X

Resident Evil 20 years...

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Resident evil is 20 years old.

People love this fucking stuff, "Oh my god this movie came out X years ago, doesn't it make you feel, like, so old"

Well yes, and it more pertinent for us as we define ourselves with Resident fucking Evil!

Anyways....

I have Played Resident evil SO MANY TIMES when it first came out I was speedrunning that bad boy to get the infinite Rocket Launcher. I have owned so many versions of the game, remakes, directors cuts, imports, whatever... I dont even want to think about the time/money I have spent on Capcoms franchise... Any way I bought it AGAIN, this time on my Vita! A great wee 20th anniversary bundle of all 3 original games... Lovely.

I rattle up Resident evil 1 watch the opening video,, smile as I reminisce about using real actors in FMV sequences, go though the starting dialogue, hear that annoying grandfather clock ticking away in the dining room, DO a quick turnaround at the terrible white face zombie... blah blah. I get to the point where you are in the corridor with the Zombie dogs, I know the Zombie dogs are gonna crash through the window... I check the box on the side, Dog jumps through the window. I Shit myself.


20 years on, the game still makes me jump... I am both disappointed at myself, and impressed with the game.

Love and this time 20 years ago, Prodigy's Firestarter was on the radio, doesn't that make you feel, like, so old!

Richie X
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