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Project X Zone 2

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Oh Man I so loved Project X zone!

And now there is a second one:


Cunzy still considers this a non-game. But like most things, he is wrong...Yes on the outside is it seems a but "Button-bashy" but there is a delicate art to choosing the correct action from the three choices you have, then also mixing in 2 different assists. but this is only half the game. The other half is pure unadulterated Visual Novel - But a Visual novel of some of the most iconic game characters All having Banter with each other! BANTEEEEER. The Shenmue dude asking Megman how to do a fire ball, Leon chatting with Dante and Vergil about how "Devil's never cry", Phoenix Wright shouting Objection when Demitri (Vampire) is in sunlight. Pure BANTER. Ok I know I said half the game was this and the other half of the game was that... but there is alse another bit in the game... you can spend ages levelling up, setting skills and equipment for your doods!

I am barely 40 hours into the game, and I have still not fully scratched the surface, I a missing so many characters I know have get to turn up... This beauty of a game has kept me fully entertained (and sane) on the morning tube commute!

Love and Morrigan's Boobies,

Richie X

*Note skip to 2.05 to explain my new love for KOS-MOS

Resident Evil Remix - Actual Media Content!

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There are few precious things in the world which we hold dear, one of these is the Resident evil 2 - Clubbed to Death Remix. It mashes up the classic club hit "Clubbed to Death" with the even more classic dialogue of Resident evil 2.


It just turns it all in to a Pre-Y2k nostalgic mess for us, we start crying, for our lost youth etc etc.

Anyways, I have not been able to find this little gem anywhere. For years it has been sitting in a corner of "My Documents" folder of a hard drive long past it's best before date. There is a lot of mythos about this mix, as it only contains the Leon B Scenario! What happened to Leon A scenario remix? I heard rumours that there was an alternative Claire scenario remix done to the tune of "Boom, Boom, Boom Boom" by the Vengaboys. Hit us up if any of you have these bad boys taking up a few MB on your failing HDDs.

Love and Ada, Ada Wong,

Richie X

I am done with Rumble World!

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A while back my 3DS was dominated by the Pokemon flavoured Diablo clone: Pokemon Rumble World, a F2P game I actually spent money on...

It was a great wee game but it got pretty grindy/repetitive/boring towards the end... I hit 719 Pokemon (yes I know there are more, but not in Rumble World!) And I'm done...

Why am I telling you this? What is so fucking brilliant about completing the game? Whoop-dee-doo?

Well, first of all that last one is not a question, and secondarily clearly you are interested since you are posing more questions.

The real reason is I am not done, there is a plethora of other "achievements" one such would be to get every version of Areceus. This is the opposite of fun, this is grinding upon grinding. And there is plenty more like this, gaining all the "formes" of all the Pokemon with formes... So this is it, line has been drawn in the sand. I'm done, no more Pokemon Rumble world for me, no sir. Kaput. This is an Ex-F2P time sink.

By the way, for those of you who dont know Pokemon Rumble World, this is a big deal, most people I street pass are like level 10, if that... level 79 with all 719 pokemon caught is an achivement... but that is enough for me now.

Love and dont get me started on Pokemon Shuffle, Shuffle can fuck off,

Richie X



These 3 guys can restore your faith in Humainty

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There are religious zealots, there are wars, there are corrupt politicians, we are a race driven by greed and murder. We are in an age defined by media terror and propaganda; we see innocents gunned down, and media parading it like a circus show. We are conspiratorially being told what to think, how to think it, and what we should fear.

But these guys... Balrog, Vega and M.Bison...are beacons of hope... Its a widely known fact that over in Japan these three are actually named:

Balrog = M.Bison (Japanese)
Vega = Balrog (Japanese)
M. Bison = Vega (Japanese)

When Streetfighter II hit the rest of the world, Capcom were a tad worried that M. Bison might attract some legal attention from M. Tyson, so they did a swapsies.

Now the beautiful thing about this is, you don't see outrage, you don't see campaigns or picketing about this, you don't see people demanding that all the names be the same across the world. Nope what do you see, acceptance, acceptance of our differences, and acceptance that M. Tyson would have probably been a douchenozzle about it.

Love and Everybody love Everybody!


Richie X

Pokken Tournament How do you get one of those accent things on the e?

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NEW CHALLENGER APPROACHES! Cunzy1 1 FINALLY joins the eighth generation of video game consoles! I'd been waiting for the XbOne, PS4 and Wii U to finally build up enough of a 'must-have' list of software to finally make the frankly-still-ridiculous cost of a new console worth it whilst working through the huge backlog of great older generation video games LEGO & Pokémon games.

With the release of Pokkén Tournament, the time was right to finally pick up a Wii U and I've spent the variably weathered Easter in a darkened room catching up with three and a bit years of software. Initial impressions? Much like the Wii, interesting uses of the ''''whacky''' tech seems to have gone out of the window after earlier experiments like Nintendo Land and ZombiU. For example, Super Smash Brothers use of the second screen is virtually non existent and Pokkén Tournament doesn't use it at all apart from in the borked couch-vs mode. At the other end, Splatoon and ZombiU can't be played without both screens for those times when the Great British Wank Off takes priority on the big TV. So, it's a Nintendo console then destined to join the GBA wireless communicator, the Pokéwalker, GameCube Microphone and the WiiSpeak in the big pile of proprietry plastic in a few years. 

Because why would you want to evolve your Pikachu for that competitive fighting edge in a tournament for money?
So whatsthisaboutPokkén Tournament then? It's okay I guess. I've not really played many arena fighters as they tend to be NarutoBall themed and that shit is for children, unlike the Pokémon franchise which is definitely NOT JUST FOR KIDS so I don't know how it holds up to the genre standards. Battling is pretty pacy and there are options. Spades of options. Support Poke.. look I'm gonna stop doing the proper accented e okay... Support Pokemon can be selected both between three quick options of support pairs and then between each in a pair between rounds and then there's the option of choosing between 'cheers' you receive between rounds which vary depending if you win or lose. There's a strategy to conserving meter, called Synergy Burst, as a use of it can clinch a first round win but then will need filling up in the second round. Fighting switches between dual and field phases, offering advantages to pokemon that are zoning specialists and those that hit hard up close. 

I've put about 20 hours into it so far, so I think I'm enjoying it but I'd break down my 'issues' into three easy to digest bullet point. 

Proof I beat story mode and that I am a woman. 
BULLET POINT The single player mode is as easy as your mother on a Friday night at 'Spoons. In over 120 battles I think I dropped 8 games and about twice as many rounds. Maybe I'm just very very good at the game and there are a lot of systems and match ups to learn for those who aren't innate talents like we are but the balance seems to be slightly in favour of ease rather than challenge and I've still only levelled up one character to level 70 out of a hundred. I doubt I'll do the other 15 characters up to level 100. 

NUMBER B Characters. With over 720 of the fuckers to choose from it seems very Mario Kart to have a quarter of the roster as some flavour of Mewtwo or Pikachu and a large overlap with the Super Smash Brothers cast. Off the beaten track characters like Chandelure and Braixen are interesting choices and hopefully they'll be a couple of more characters in the pipeline HOW ABOUT A SINGLE ROCK TYPE NINTENDO?

In case you didn't know, yes. It's a Japanese game. 

THREE The last complaint is very similar to Richie's complaints about Marvel vs Capcom 3, now lost to the depths of our 10 year old archives, in that you've got the character licensing, you've got the tech and instead of a finally semi-decent storyline in 20 years of Pokemon games, the 'story' if you can it that is bare bones. Okay so it's not another fucking journey but it's a wasted opportunity, not quite as wasted as MvC but up there. They don't even bother to explain why half the world seems to own 'Legendary' Pokemon Suicine. Still it's better that than ending up with Metal Pikachu, Dr Pikachu, Toon Pikachu and the like. 

Final thoughts- 3 Pikas, 4 Chus and 2.5 Pikachus that is until the online community work out the exploits and our ageing hands get blown up every second, then take of 2 Pikas and half a Chu. 


TEN YEARS MOTHER FUCKERS X X

Reason to love Project X Zone 2: #36198

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They totally make jokes from obscure Resident Evil references from 20 years ago.

Love and hidden underboob,

Richie X

Are Mobile Games Any Good Yet? Miitomo Edition

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Not got enough Nintendo accounts? In between your Nintendo.com account, Pokemon Global Link account, Nintendo ID, Nintendo Online Store account and MiiVerse accounts, Nintendo has recently launched MyNintendo the new-all you need account for worse news and updates that independent Nintendo fan sites and the first vehicle that uses the MyNintendo account is mobile 'app'Miitomo

Ninty has been trialling gentle-disgustingly fierce micro-transactions from free to play games like Pokemon Shuffle and Pokemon Rumble World through to not-ware Nintendo Badge Arcade and presumably a lucrative line in customising your handheld with 3DS themes.  

Miitomo, like Nintendo Badge Arcade, takes pay-to-not-really-play to the next level. What is Miitomo? It's a hyper scummy new social network that uses Miis. The app is so blatantly aimed at capturing the social network hype, for example, you can earn large amounts of one of the three new MyNintendo currencies just by linking Miitomo to your Facebook and Twitter accounts. 

But what do you actually do in Miitomo? Well in my limited experience you create your Mii, and then make willy jokes with all the other 30-40 year old weabos. There's daily rewards for 'liking' and 'commenting' on other people's answers to mundane questions and of course there's a clothes shop with limited and rotating stock which can be bought with real and in game currency (another currency than the three MyNintendo ones). It's a very cynical and initially hugely popular app that combines all the least interesting bits of Tomodachi Life, Everybody Votes Channel and the album cover maker from Wii Music

You can however, make images like these:








So you know, 9/10. Buy it today. 

Hyper Dimension Neptunia U: Action Unleashed

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We may not gave discussed this properly on TGAM but recently we have fallen in love with the amazing series of  Neptunia games. Action Unleashed is a tear away from the time-sink RPG's that are the other Neptunia games...

Its an amazing project, they have taken all the "assets", from the previous game, and made an arena hack-n-slash title, but not only that, they actually kept all the moves, whew in the RPG the EXE drives (limit breaks etc etc) were drawn out separate animations that just do damage  akin to the summons of FFVII and FFVIII. It is an amazing endeavour to have translated an RPG into a hack and slash and kept the same "feeling" when executing the moves or running about. And it still has boobs....


 ...and a weird new "Costume break" function... Which is lovingly explained to you via the medium of fourth-wall breaking visual novel (my favourite way to have anything communicated to me)


Like the last game you can dress up your troops, a must have, we would all agree?
Then you pop in and destroy the hell out of some bad guys, depending on how you do it you get ranked, Which is on a scale of "Meh" to "Godly"
All in all what more do you want from a game about video game platforms anthropomorphised as anime girls?

TGAM gives this 11/10 play this, play this unashamedly, and take lots of screenshots.

Love and Lady Green Heart,

Richie X
 

Project X Zone 2: Project X Done

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It happens to us all, we hit the end credits and we slowly die inside as various names scroll past our eyes, as 50+ hours of investment in characters and mechanics is being taken away from us. This time it is happening to me, y t again, I am left with a a hollow void in my heart where once lay Project X Zone 2.

It has been a wonderful adventure, All of these characters coming together to save the world from the Deux Ex Machina that is "Dimensions Melding".  It doesn't matter to me! I dig the gameplay but equally love the visual novel aspect... the interactions are priceless:



I'll miss these guys. Roll on Project X Zone 3, (maybe time to go back and play New game+ on Project X Zone?)

Love and KOS-MOS

Richie X

Freedom Force: A game that came out 13 years ago

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Like most people with a steam account, I buy things on a whim... I have around 150 games in my steam library and still complain that, I have nothing to play... One such of these whim-bought games is Freedom Force.


I, at the risk of being one those dicks who say, "OMG this movie came out X years ago, doesn't that make you feel so old!", remember this game fondly when it came out. It wasn't Marvel or DC but it was a comic book style (even though I do not read comic books) game. I remember it being pimped to me as Diablo 2 with Superheroes, even though it is not a hack and slash, nor features any loot whatsoever. I do remember spending until the wee hours customizing and clicking on these copyright infringing polygony superheroes.

So I bought it and loaded it up again, well I say "Loaded up" as with any game on Steam, more than a few days old there is always a bit of jiggery-pokery to make it work, so let me rephrase:

So I bought it, clicked play, turns out the mouse didn't work, pressed alt+f4.... a few months later... I clicked play again, remembered the issue with the mouse, pressed alt+f4, opened Google, Searched for "Frredom Force Mouse issue", Google asks me did you mean "Freedom Force Mouse issue", yes I did Google, thank you very much for passively-aggressively auto-correcting me, found some forums with the same issue, created an icon on the desktop, double clicked it, the mouse worked... huzzah. I'm so glad I paid money already; I'm solving puzzles before the game even launches!


So I mentioned polygons earlier, yeah I did. Polygons is a word that does/should make you feel old. Polygons existed from like really early games but they proper kicked off with PC in the Mid 90s then a bit more so with the PS1/N64. they were the first answer to "3D" before (and after) you had to wear silly glasses to trick your eyes. Anyways nowadays you have many many more and more intelligent polygons. but with Freedom Force there are like, I dunno, 3 polygons... Big flat faces. So not only do I feel old for using the word Polygon, I now feel older still remembering when that was visually passable.

Check those polygon knees, that is just cruel

What the fuck Richie... Shut up!
I will! Just lemmie quickly tell you about the game, does it stand the test of time? No, no it does not, but also yes, yes it does. As much as the rose tinted memory of the gameplay doesn't really match up to today's standards, you can literally just spend hours on one mission, there is also no games quite like it now... Its sort of a campy X-Com with no fluff (they don't make em like they used to!). Will I play this again? No probably not, I briefly had a wee look online about Freedom Force, there is still a hardcore following, mods are still being made (mostly for Marvel/DC universe characters) these mod  sites/communities have been going for over a decade, those are gonna be some OLD site moderators...

Love and Minuteman is not a flattering name,

Richie X

Are Mobile Games Any Good Yet? Pokemon Go

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Not got enough Nintendo accounts? In between your Nintendo.com account, Pokemon Global Link account, Nintendo ID, Nintendo Online Store account, MyNintendo and MiiVerse accounts, Nintendo has recently launched Pokemon Go which works with your Pokemon Trainer Club account which is the same as but not the same as the Pokemon Global Link account. 

Pokemon Go is a mobile game that lets you catch pokemon IN THE REAL WORLD. Here's our exclusive hands on review:

It's a bit slow to get going but once you login

And then you get to have another go, oh.

Gameplay a tad repetitive but nice image of Golbat 9/10

Goodbye Hoenn

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And so the sun rises, and the moon sets on a new pokemon challenge. And we bid farewell to the ORAS generation of games. Fittingly we at TGAM decided the best way to celebrate this was with a Pokemon Battle. Using only Gen 3 Pokemon.

Here is the annoyingly lengthy, boring and  low quality vids.



and:

Shockingly this actually only counts as our first foray into videos on the TGAM site... well whatevs.. We were bloggers, not vloggers.

Love and Mimikyu
Richie X

Pokémon Sun and Moon: Twenty Years and One Review

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Remember gaming? Remember this blog? Ha! Well if there's one game to bring us out of apathy-driven retirement it's a new Pokémon game. I've not read many reviews, does anyone do reviews anymore? Is Zero Punctuation still going?

There's something fairly unique about Pokémon video games in that we here at TGAM have been playing them for 20 years now and to the casual Pokémon player who dips in and out, it's easy to think that it's been the same game across all of those 20 years with the occasional roster update.

But for those who are in deep. Too deep. The mainline Pokémon games is 20 years of iterative design and with Sun and Moon they've finally expunged many of the 20 year old mechanics and choreful quirks and built on designs that have been experimented on since Red/Green and Blue. Of course, some old skool players are going to hate these changes. If you've wasted spent hundreds of hours breeding and training that perfect IV shiny Pokémon then yes, it's a gut punch that for kids these days the fuss and indeed the muss has largely been taken out of the process. In fact a lot of it happens when the 3DS has been turned off but I think, in general it is for the better in terms of how we waste our lives on breeding the best fighting cocks for our once every two year battles.

I've played through the game, about 50 hours in. I can sleep at night because I'm back up to a complete living dex (including all the new forms) and waiting for Pokémon Bank compatibility to complete that international dex. Suffice to say, this post contains some game mechanic more than story SPOILERS so do not go on if you're keen not to have elements of the game revealed. I'm going to break the review down into STORY, CORE MECHANICS, BREEDING and TRAINING, ONLINE and most importantly NEW ROCK TYPE POKEMON.

STORY 
We're totally fine with admitting, the story in Pokémon games has always kinda sucked. Don't let anyone tell you otherwise. There's a formula and hey, it's been super effective for one of the best selling video game franchises of all time but it's not the kind of stuff that will keep you awake at night because of the life changing, thought provoking narrative.

There's a McGuffin or two, a bit of world-saving, some soon-to-be-appearing-in-anime trope characters and as ever it is friendship, positive feelings and trained killer pets that save the day. So far, so blah.

However, what is vastly improved in Sun/Moon is that the story actively tugs you (steady) along and thanks to some trimmed down core mechanics (see below), it's easier than ever to progress through the 'story' become the champion and enter 'end game' territory. There are less unavoidable vast fields of grass, caves are much simpler (although zubats), it feels like the encounters on the sea are much less frequent and even penultimate trial 'Victory Road' is much less of an ordeal. You're lead through the game almost by the nose, there's no confusing progression blocks yet still enough secret areas to discover or return to and to be honest, the game is all the better for a fast moving story.

I've been replaying Pokémon Yellow on the 3DS virtual console recently and the faster pace of Sun/Moon generally will likely see more people get to the end of the game.

CORE MECHANICS
If you played any of the other mainline games there are some tropes of the game design that have been tired almost since red and blue. Remember having to keep a pidgeot and a lapras in your party throughout the game in order to use fly, cut, rock smash, surf, waterfall, strength, flash and (ugh) defog? Carrying two losers around, wasting at least two slots in your party and slots for shitty HM moves that weren't that useful in battling so you didn't have to backtrack to a Pokémon centre every five minutes to smash a rock or cut a reappearing tree down? ALL THAT IS FINALLY GONE. FINALLY.

The HM mechanic was initially a way of metering story progression- you needed to beat gym leaders to use HMs that would then clear the path to the next area but it had outstayed its welcome a mere 400 games later. That mechanic is still in there but it's now thankfully, delegated to a quick menu that you can access all the time. You no longer have to carry around HM slaves at all times, Once unlocked, Pokémon that will smash rocks, push blocks or fly you around are a menu away and again, THANKFULLY you don't have to sit through the full tiresome animation that came with the prototype of this mechanic flying about on mega latios/latias in Pokémon Alpha Sapphire/Omega Ruby.    

Berries are also at last fixed. After a couple of games where you had to tiresomely keep track of where/when you'd planted berries to return to them in real time to the portable but still-not-great berry pot in Pokémon Heart Gold and Pokémon Soul Silver to the clunky berry fields and mulch of Pokémon X and Pokémon Y, all the boring legwork is taken out of berry growing with Poké Pelago. Just a menu option away, the progress of your berry plot can be quickly checked, you don't need to worry about watering them or using fertiliser and all you need to concern yourself with is whether you want to throw Poké beans at speeding up berry growth or not. And Poké beans literally grow on trees (well a giant vine). We're so glad this is finally fixed, it was always a chore to efficiently grow berries in previous games, with the risk of losing berries if you harvested them at the wrong time, leave them too long or didn't tend to them adequately. Now that's all streamlined to one daily check in making it easier than ever to harvest hundreds of berries quickly.

BREEDING and TRAINING
For those with the RPG min/max compulsion or those who want the most competitive Pokémon for online battling you had to get to know the somewhat clandestine process of selectively breeding Pokémon for the perfect combination of perfect individual values (IVs), egg moves learned only through breeding across species, beneficial natures and desirable abilities. I can understand that players who have put in hard breeding time may miss the rite of passage of iteratively breeding Pokémon, finding favourite spots for hatching hundreds of eggs (or alternatively taping/elastic banding buttons down to hatch a handful of eggs) but there was little about the laborious process that was actually fun and a lot of the process was fiddly. Pokémon Go players, you don't even know the half of it.

There's still a bit of faff about breeding and training but it's been made a lot simpler. Up to 18 eggs, once collected from the Pokémon nursery can be placed in hot springs in Poké Pelago with the prod of a stylus and will hatch over real time even with the 3DS turned off. Again, for those who need hatched eggs and need them NOW this process can be sped up with Poké bean investment which are themselves easily collected in vast quantities a couple of times a day. No longer will you have to play the extremely boring game of haring around the world carrying eggs nestled next to some flame bodied Pokémon (to speed up hatching time), hatching a few at a time, running them past the IV checker, checking the IVs and natures, going back to a PC, swapping Pokémon, changing up the parents and collecting new eggs over and over again. Speaking from experience, I must have spent hundreds, almost thousands of hours doing just that ever since Pokémon Silver. That's 17 years of tiresomely hatching virtual eggs.

Now all you need do is collect the eggs (which is still a bit tedious) dump up to 18 of them in the hot springs and then next day, voila they're all hatching. You can then chuck the hatchlings into Isle Evelup on Poké Pelago and choose precisely the effort values (evs) you want the Pokémon to develop one stat at a time and like the eggs, return to it a day later with your Pokémon having trained itself in your chosen stat or even in levelling up. Again, makes us a bit nostalgic for Poké viruses, power bracers and chain battles to speed up ev training but there was little actual challenge in doing it once you knew what you were doing it was more of a trying time sink.

Even with some of the pain taken out of breeding and training, you're given the power to change some of the previously fixed upon birth attributes of Pokémon. Previous games introduced the ability capsule to help a tiny bit with unfavourable abilities but Pokémon Sun and Pokémon Moon introduce the new items bottle caps which can help tweak (but apparently not truly change) IVs- the previously hard wired 'genetic' differences between individual Pokémon stats. So no longer do you need to go to extreme lengths to get that perfect Pokémon as these new items can help boost IVs here and there for those nearly perfect Pokémon or to take some of the randomness to legendary or event Pokémon which can't be bred. Bottle caps aren't liberally given away but there are enough ways to get them in the game to build up enough of a collection to cut out an element of tedious breeding. Unfortunately, getting the right Pokémon nature will still require soft resets for those legendaries but some of the pain is taken out of breeding.

It's also important to note that Pokémon Sun/Moon removes even more of the opacity from advanced ev/IV/breeding. In Poké Pelago you are told the explicit number that base attack/def etc. has been increased. We're a far cry from the earlier games, where it was only down to dedicated game crackers than the numbers and influencing factors behind these mechanics were revealed at all. Subsequent generations have introduced characters who will give you hints at these hidden values (IV checker and the effort ribbon) and in this generation even more of the curtain is lifted.

There's still room for some more transparency, Unless I'm mistaken you'll still need a pen and paper to accurately keep track of exactly where you've invested in evs, the only visual clue you are given to the investment so far is the very imprecise scatter chart on the Pokémon summary page. Who knows, maybe next game around we'll be able to just see these numerical values?

ONLINE
The online component of Pokémon Sun/Moon is one of the areas where you can easily trace the design heritage from the older games. In this game the festival plaza menu option combines some of the features of Join Avenue from Pokémon Black/White 2 with some elements of the online system in Pokémon X/Y without the triple layered bottom screen menu system of Pokémon Alpha Sapphire/Omega Ruby.

Although O Powers will be greatly missed (but to be honest, hatching power was the key one which is a bit obsolete now- see above) Festival Plaza is much cleaner than the messy menus of Pokémon ORAS. There's less scope for ad-hoc online battles with strangers but more family-audience friendly co-operative interactions through the Festival Plaza missions which earn the Festival Plaza currency to get rare or discounted items. Although old-hats will recognise the elements from Join Avenue such as rotating out shops and stalls, in general, how Festival Plaza actually works will be quite confusing to newcomers to the series who may not realise that it requires quite a bit of investment to develop into something that is useful. The serebii page clears up a lot of the mystery about the Plaza and its attractions.

NEW ROCK TYPE POKEMON
As ever, there have been some who have complained about the new Pokémon designs. Overall, we like the flavour of the new Pokémon inspired by real animals. As island nations, a lot of the more nature inspired Alolan Pokémon take their cues from insular wildlife so Borneo, Madagascar, Australia and tropical reefs all get a shout out with some of the new designs.

Having said that, as a die hard rock type Pokémon fan, there's slim pickings in the new Pokémon. In fact, yes I've been provoked, triggered even, to go as far to say that it's the worst generation for rock types since the original Gold and Silver (which also didn't have new fossil Pokémon, coincidence...).

There's a paltry four new rock types, five if you include the new Alolan geodude line. Let's take a look at each in no real order to annoy those with OCD.

Alolan Geodude, Graveller, Golem. Golem gets a beard, moustache and a giant magnet, loses the ground typing and gains electric type. Well, thanks but no thanks I guess. Losing the crippling four times weakness to the smallest of puddles and even fairly dull blades of grass is great and as a rock type trainer, having access to same type boosted electric moves is novel! However, combined with losing the ground typing, golem picks up 4 x weakness to ground moves. Is the Groucho Marx new design worth it? The meta game will tell I guess.

Silvally Much like arceus, nobody cares for a type slut. If you can't commit to one type properly, you don't deserve due consideration. Also, not personally digging the design.

Rockruff and Lycanroc. Form funniness continues with two different forms of pure rock type lycanroc; one bad ass edgy werewolf and one errrr straight up wolf I guess. Daytime lycanroc is faster but has less HP and defenses. Fast rock types are still a bit of a rarity (LOVE YOU AERODACTYL) and daytime lycanroc has weather shenanigans in the ability sand rush. The move pool is a bit uninspired on first inspection. As for the flavour, well, the moon is kinda rocky so yeah, rock type werewolf. I guess.

Minior EVEN MORE FORM FUNNINESS in the rock and flying armoured meteor. Seven different colours (eight with the shiny form) and then the shields down form change bullshit. I guess rock types were due a bit of the form fun. But YES YES YES to minior but only if you shout appropriate shields up/shields down Star Trek lines when the form switches. Shields down is such a cool ability- at full HP the defense stats are high, speed is low and minior is impervious to some status conditions. Under half HP and SHIELDS DOWN CAPTAIN, defense and attack stats are swapped, speed is doubled but minior becomes vulnerable to status conditions. My one wish would have been for SHE CAN'T TAKE IT ANYMORE CAPTAIN to activate when HP drops under 50% rather than at the end of the turn that so in most instances, minior's boosted speed and attack will come too late to make an effective difference against sweepers. Still, cool design, cool flavour. Obviously, baby blue minior is the best.

Nihilego Eh. I should be excited about yet another unique new typing for rock types and poison brings some great advantages but I just don't get why this alternate dimension jellyfish is a rock type at all. I guess maybe it reflects the 'whackyness' of the alternate dimension. I'm also not sold on the Ultra Beasts designs. Again this is probably the point but these designs look like they come from a lesser series. Either way, that awful defense combined with the limited chances to catch these, and no chance of breeding, Nihilego is unlikely to get much play in the TGAM household.

Overall, what do you expect from me? A number in a box? A thing out of another thing? I'm 20 years into this shit. There's nothing but blind affection that keeps me playing this series and pretty much one of the handful of games I even pay attention to anymore. It's not a game, it's a way of life. It's not our fault you're not part of the new world order with us. Now when can I transfer Omastar over?

A guide to making Pokémon more Boring

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Dear God Richie, where have you been?

 - Yeah it's been ages since I posted but I can definitely say that a "significant percentage of my time has been spent on SoSing"

What is SoSing?, you ask fervently, surely something capable of taking up a "significant percentage of your time" must be amazing?

Well in in short, it is the means by where to find certain types of Pokémon and capture them with higher stats, or if you are luckier find them in a different colour (shiny).

Since completing Sun/Moon I jumped straight into this, forget actual end game stuff like battle tree, I want to catch me some shinys! I accidentally started SoSing happening upon a magicarp, and thinking to myself, why not, everyone else has a cheaty "free" Red Gyrados I'll aim to get  this one done for realsies, with a gold magicarp and all:


Job done! All it took was setting up a "chain" where by you set up the circumstances where by a Pokémon will call a friend to it's aid, and you just sit there repeatedly killing off its mates until you find your favourable pokémon. To catch this golden magicarp took roughly two days, and I killed off around 120 magicarps for it too.

So my next "project" was Project: Muk, a new forme found in Alola and possible trhe most "proud" pokémon there is:

This one took a lot longer, after a false start where I learned hard the pitfalls of losing focus (falling asleep) when SoSing and just straight out killing the main dude before he call a buddy, ending a 200ish long chain, I then started it up again and got it after another 100ish chain. Boring and rubbish, but I ended up with a viable and pretty pokemon.

So where next! I want my Shiny Dragonite!  off i toddled with my fishing rod, repeatedly fishing for a Dratini, which as normal stands at a 1 in 100 chance of appearing, however I found that if you go to a special fishing spot you can reduce this to a 1 in 10 chance, but you have to run out and in of the nearby area...

After 150 dragonites I got this guy:

Which just was not good for me, the nature "Lax" just did not inspire me so back to the pond, fishing rod and little walks back and forth to "Special pools" and after a whopping 450 dragonites it got this guy:


Again just not good enough, the stats were all in the wrong places, so 3rd time lucky...



another 980 dragonites later! nearly 1600 dragonites killed i get this little guy! I'm reasonably happy with him.

SoSing is soul breaking you spend so long getting to know the moves of the level ranges of all the 'mons that come from them, and it all becomes its own little (terrible) meta-game. Everyone loves a shiny, but guys, I swear after I got out of that last chain of dragonites, I felt elated and free. I had forgotten about the rest of the game I flew to random towns, harvested some berries, generally felt like I had resurfaced back into normal society again, after a prolonged stint with my captors, the Dragonites.  It's really dull, it is the least interesting thing to do in pokémon... But, but, but SHINIES!

Yeah I realise that the pictures are terrible, but could be worse we could just be ripping them from Kotaku, like we used to do in the old days.

Love and for realsies, red Gyrados's

Richie X



One Piece Pirate Warriors 3: A game I have played

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So I jumped straight in at number 3 in this series, mainly because that is all Steam has, missing out on 1 and 2, though I doubt i have missed any complex plot devices.

This game is a re-skinned version of dynasty warriors, with one piece characters. and is a fine example of the sum of the parts being greater than the whole. Its really great to play the faithfully recreated One Piece characters in little skirmishes which loosely follows the plot of the extremely long running anime. And on top of that some fun RPG elements to level up and fiddle with the stats of the characters, and the perverse pleasure of the free mode allowing you to use any characters in any of the any of the story events.

There is a nice rating system at the end to which I am ever so proud to have spelled out the word "Ass"



Also: Boobies!!


Love and what more do you need from a game?

Richie X

Lakeview Cabin collection

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Hey guys!

Do you want a game that makes you feel:

  • Nostalgic
  • Scared
  • Inadequate
Then Lakeview cabin collection is for you!



Lake view Cabin collection is a fun re-release of an older browser game. It is entirely 2D and with little pixel-arty graphics. 

It's very simple, straightforward controls and wandering about just allows you to discover fun little Easter eggs in the game, picking up and throwing backpacks makes items fall out, falling off high platforms causes your character to lose a leg, which you can then use as a weapon, there is even pixel orgies to set up!

But it doesn't end there in your little world of pounding pixelized six packs and hitting pixelized bongs (which make the screen/controls all jankey) there are terrifying copyright infringing bad guys determined to come hunt you down and turn your characters in to gory piles of pixelized flesh, bone and sinew. In order to defeat/run away from these guys you are given the task of setting up traps and collecting weapons in a not-so-linear little world.

And it's hard... Like really hard, you will die, and you will die a lot, which really you know... When you are playing a glorified flash game which is all almost cutesy pixel arty... its a little patronising. And I don't mean to sound patronising, Lakeview cabin collection nails a retro pixel art world, it even start with a pixelly VHS going into a machine! Its spot on, really cool stuff. But those pixel bad guys are scarier than Devil May Cry: Dante must Die bosses!

Anyways, game is great, go spend some of your hard-earned on it, then let it fester in your steam library for a couple of years, then play it.

Love and you want me to put my pixels where?

Richie X

MegaNeptunia Series vs Overload-dimension: Part 1

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We have previously discussed that the world needs more Neptunia!

But right now I am inundated with megadimensions, hyperdimensions and the like… I am concurrently playing 3 different Neptunia genre games, the first of which:



Neptunia spin off, rather contentiously replacing Nep as the protagonist and putting the Fan favourite Tsundere, Noire as the main attraction. Not a conventional Nep RPG game, this one has stepped into the foray as a Tactical turn-based strategy RPG, And redesigning all the characters as Chibi versions of themselves.


And Just for your reference is a little before and after:
Noire normal model: posing and shooting from Hyperdimension Neptunia Re;Birth1 posing from the reloaded first dungeon, featuring pink ribbons in her hair with a Giant Dogoo in the background. 

Noire Chibi model: seen performing special Move on Neptune here, beautiful metaphor for Noire smashing in here as the "Protagonist"

The game takes a weird angle (weird is relative here, as we are talking about a game about the personification of the console wars as anime girls) which actually places you in a role, as Noire's secretary. Its nice to actually get some fucking recognition to be honest, after 3 long "Re;Birth" games.

The games like its predecessors is split into 50/50 visual novel story and actual gameplay (with a smattering of RPG customisation), the game itself progresses very slowly, the battles do get a learning curve, as with most Hyper-whatever-mension games, many of the techniques and skills don't really get explained, its more a case of trail and error and exploring menus to see what one does. 

In conclusiuon 

Needs...
...More...
...Vert!


Love and somebody found the steam screenshot key (F12),

Richie X

Team Kirby Clash Deluxe

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For those of us bored to tears by the prospect of VR (hey remember 3D TVs everyone? #GameChanger) and not interested in the two and a half games currently out on the Nintendo Switch at the moment, it is with some surprise that Ninty seems to be actively keeping the 3DS going for a it longer now.

With the Nintendo Switch supposedly covering both mobile and living room play because, you know, people love to play video games on the go. When did you last see someone playing a handheld in public? Seriously? Think about it? I haven't had a StreetPass for 4 years now let alone seen a Vita in the wild. Nobody plays games on the go. Not in the UK anyway. It's just an advert to get mugged.

Anyway, with the Switch now out, we'd assumed that the 3DS like the Wii, Wii-U and Gamecube before it, would have been instantly given a handful of ketamine and put on a life support drip with nothing but a few years of being pumped full of shovelware to con parents with before officially being discontinued.



However, with the announcement of the New Nintendo 2DS XL perhaps there's a few more years in the girl left yet and although you'd be hard pressed to find it reported, for those paying attention, Nintendo have been heavily investing in free to play software on the platform. To the point where, it now takes me about 3 days just to do my 'dailies' across all of them.

The formula is simple, take a very popular concept, give it a Nintendo flavoured reskin. Add two tiers of currency which can be earned by progress, logging in daily, connecting online or boosted with cold hard cash. And there's tonnes of the fuckers on the 3DS. Like Diablo? Here's Pokemon Rumble World. Like match three games? Here's Pokemon Shuffle. Fan of Minesweeper? Then have five varieties of Picross games. Like FPS? Then try Steeldiver: Sub Wars. And then there's whatever Nintendo Badge Arcade is.

And it's working. We're playing ALL OF THEM and with deep shame, we'll admit dropping money on most of them too. Yes even Nintendo Badge Arcade.

Haaaaaiiiiiiii
The latest in the free-to-play reskin a classic concept game is Team Kirby Clash Deluxe announced and released at the last Nintendo Direct. Probably. We know you come here for our thoughtful and in depth games criticism and Team Kirby Clash Deluxe, it's errr, it's alright. In essence TKCD as literally nobody is calling it, is a Kirby skinned Monster Hunter,'hunting game' without the hours of bullshit that comes with the genre.

Poor Kirby, actually the star of some very very good games that nobody buys or plays. 
There are four classes- sword man, beam mage, hammer dude and potion man. If you are reading this then I don't need to explain the archetypes of classes in these kinds of games. You'll only play as one of the team but the rest of the team can be customised by class, you can download three visitors from the Internet a day or in the rare event that you encounter another 3DS player in real life you can undertake missions over WiFi.

From left to right the classes are; cabbage saleswoman, royal gardener, employment law specialist and the King's taster 
Free to Play layered currencies as standard. The pissy currencies used to make new weapons and armour is earned from beating 'monsters' as well as the most toothless form of Amiibo intergration- up to five Amiibo can be scanned a day to earn rewards, Amiibo from the Kirby series earn you slightly more.

The currency you want, gem apples, are earned from a daily login and by clearing missions, sub-missions and milestone achievements for the first time. Gem apples are needed to unlock monster hunts, buy equipment and gear and very quickly the rate at which you earn them plateaus out. New tiers of gear is locked behind clearing 'ordeals' which are bosses you have to pay gem apples to unlock.

There are also days of the week bonuses, there to make sure you don't miss a day, so on Sunday if you buy gem apples you can get more. On the other days of the week there are slight boosts to the fire, water and lightning element drop rates which are needed to buy equipment.

The 'hunting' itself is actually quite fun. It occurs on a 2D plane with some of the bosses dipping into the foreground and background for invincible attack bullshit. Surprisingly, there's some depth to the classes which almost makes me wish we had a friend to play this through together over WiFi. The cabbage saleswoman can pause time with here cabbage stick, the royal gardener can create a defensive bubble, the employment law specialist is slow but packs a punch and the King's taster is the healer.

Bosses are a mix of new Kirby foes and returning classics from the Kirby games that none of you played. Considering the 2D arenas, there is an element of learning the attack patterns of bosses before you can beat them and then beat them quicker to earn medals and sub-quest gem apples.

It's free to play so I don't know why we've just written this review. Just download it. See for yourself. If you like Kirby (who doesn't?) and are easily seduced and addicted by reward mechanisms then give it a spin. Now if you'll excuse me, It's time for the yearly check on my Nintendog....

MegaNeptunia Series vs Overload-dimension: Part 2

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Yo!

Following on from my other post about how there are far too many Neptune Series games in my life. Today we have: 


This one exists to dominate my mobile gaming gaming urges, on the Vita. Yup while everyone is playing with their Switch's on their commutes. I'm happy to just sit down in a train full of passengers, pull it out and start playing with it...



...Anyways, yeah this one is a weird one and it took me a while a while to get my head around its premise...

Right so you are aware that (more or less) the goddesses are anthropomorphised (albeit as Anime girls) representations of the console wars:

Left to Right: Blanc (Nintendo), Neptune (Sega), Vert (Xbox), Noire (Sony)

In superdimension they have also included a crossover with the "Sega Hard Girls" which, to make things more confusing, are representations of all Sega Hardware (geddit? Hardware/Hardgirls)
Left to Right: Dreamcast, Saturn, Mega Drive, Game Gear

Confusing because some fan theories actually place the Goddesses as particular systems too rather then generic brands of Sony/Sega etc, (eg, Blanc as the SNES, with her 2 younger sister Rom & Ram as the DS). The Sega Hard Girls get super geeky, including personifications of loads of the Sega Hardware like Mega CD, Super 32X and even an American version of "Mega Drive": Genesis.

Ok so, have you got your head round this so far? Two separate franchises of anthropomorphised gaming related concepts coming together in this game

Now to the plot... Which places Iffy (the anthropomorphised version of the developer of this game: Idea Factory) racing through time on a bike, which is also now Neptune (The protagonist shoe horns herself in to the main plot). As you visit each time periods the Godesses/Hard girls disappear, and using the self-referenced plot hole mechanic, you can just battle with their clones.

Phew...

Well done if you have kept up with that, the rest of the game is the standard fayre RPG mechanics, but on top of recycling their assets from the previous Hyperdimension games, they have also included the Sega Hard Girls.

In Conclusion...

Needs...

...More...

...Iris


Love and Switches or Switch's?,

Richie X

MegaNeptunia Series vs Overload-dimension: Part 3

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Ugh, yet another Neptunia game on my plate,


This one is the direct follow up to Hyperdimension Neptunia U: Action unleashed, which I gushed about over here.

And in-line with all that is crazy with the Neptunia Series, I will give you a brief overview of the plot.

This time "for some reason" the goddesses are highschool students.

That reason being, schoolgirl outfits I'm sure... And in this school, there is a film club. In previous games Blanc has always been pegged with the trope of being a reader and being a creative writer. So, this outing, which is accredited to her, she is the film club "writer" and she narrates the "story" but this is not all, the film club is doing an amateur film about Zombies, at the same time as there is an actual Zombie outbreak at their school.

So, the anime-girl-anthropomorphised console wars have done a spin off game where they are high school students, who are making a zombie film, at the same time as a zombie outbreak. Simple eh, I don't know why some people may think these games are not accessible!

It pretty much follows as a cookie cutter of Hyperdimension Neptunia U: Action unleashed, without the gratuitous "clothes breaking", and a couple of new features and tweaks to levelling up.

The enemy models remain the same, but with new Zombie Skins.

All this additional stuff is good, but I had way more fun on Hyperdimension Neptunia U: Action unleashed. And its down to one very superficial reason, loading times.

It's so slow, I checked it out and its a know issue for the PC version, but I find it frustratingly long, and especially for a game which places you in a fast paced action environment, the change of pace seems obnoxious!

As much as it pains me to "dislike" a spin-off game about anime-girl-anthropomorphised console wars, where they are high school students, who are making a zombie film, at the same time as a zombie outbreak. I cant forgive those loading times.

You've changed Richie...

Love and "clothes breaking"

Richie X
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